Files
tbd-station-14/Content.Server/Chemistry/EntitySystems/SolutionAreaEffectSystem.cs
2022-05-13 17:59:03 +10:00

44 lines
1.3 KiB
C#

using System.Linq;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.ReactionEffects;
using Content.Shared.Chemistry.Reaction;
using JetBrains.Annotations;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
public sealed class SolutionAreaEffectSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SolutionAreaEffectComponent, ReactionAttemptEvent>(OnReactionAttempt);
}
public override void Update(float frameTime)
{
foreach (var inception in EntityManager.EntityQuery<SolutionAreaEffectInceptionComponent>().ToArray())
{
inception.InceptionUpdate(frameTime);
}
}
private void OnReactionAttempt(EntityUid uid, SolutionAreaEffectComponent component, ReactionAttemptEvent args)
{
if (args.Solution.Name != SolutionAreaEffectComponent.SolutionName)
return;
// Prevent smoke/foam fork bombs (smoke creating more smoke).
foreach (var effect in args.Reaction.Effects)
{
if (effect is AreaReactionEffect)
{
args.Cancel();
return;
}
}
}
}
}