84 lines
3.2 KiB
C#
84 lines
3.2 KiB
C#
using Content.Server.Atmos.Piping.Binary.Components;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos.Piping;
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using Content.Shared.Audio;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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{
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[UsedImplicitly]
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public sealed class GasValveSystem : EntitySystem
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{
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasValveComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<GasValveComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<GasValveComponent, ExaminedEvent>(OnExamined);
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}
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private void OnExamined(EntityUid uid, GasValveComponent valve, ExaminedEvent args)
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{
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if (!Comp<TransformComponent>(valve.Owner).Anchored || !args.IsInDetailsRange) // Not anchored? Out of range? No status.
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return;
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if (Loc.TryGetString("gas-valve-system-examined", out var str,
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("statusColor", valve.Open ? "green" : "orange"),
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("open", valve.Open)
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))
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args.PushMarkup(str);
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}
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private void OnStartup(EntityUid uid, GasValveComponent component, ComponentStartup args)
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{
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// We call set in startup so it sets the appearance, node state, etc.
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Set(uid, component, component.Open);
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}
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private void OnActivate(EntityUid uid, GasValveComponent component, ActivateInWorldEvent args)
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{
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Toggle(uid, component);
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SoundSystem.Play(Filter.Pvs(component.Owner), component.ValveSound.GetSound(), component.Owner, AudioHelpers.WithVariation(0.25f));
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}
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public void Set(EntityUid uid, GasValveComponent component, bool value)
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{
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component.Open = value;
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if (TryComp(uid, out NodeContainerComponent? nodeContainer)
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&& nodeContainer.TryGetNode(component.InletName, out PipeNode? inlet)
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&& nodeContainer.TryGetNode(component.OutletName, out PipeNode? outlet))
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{
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if (TryComp<AppearanceComponent>(component.Owner,out var appearance))
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{
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appearance.SetData(FilterVisuals.Enabled, component.Open);
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}
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if (component.Open)
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{
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inlet.AddAlwaysReachable(outlet);
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outlet.AddAlwaysReachable(inlet);
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_ambientSoundSystem.SetAmbience(component.Owner, true);
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}
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else
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{
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inlet.RemoveAlwaysReachable(outlet);
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outlet.RemoveAlwaysReachable(inlet);
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_ambientSoundSystem.SetAmbience(component.Owner, false);
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}
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}
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}
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public void Toggle(EntityUid uid, GasValveComponent component)
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{
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Set(uid, component, !component.Open);
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}
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}
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}
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