Files
tbd-station-14/Content.Server/Atmos/EntitySystems/AtmosphereSystem.cs
2022-06-12 11:54:41 +10:00

94 lines
3.0 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Atmos.Components;
using Content.Server.NodeContainer.EntitySystems;
using Content.Shared.Atmos.EntitySystems;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.Map;
namespace Content.Server.Atmos.EntitySystems
{
/// <summary>
/// This is our SSAir equivalent, if you need to interact with or query atmos in any way, go through this.
/// </summary>
[UsedImplicitly]
public sealed partial class AtmosphereSystem : SharedAtmosphereSystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedContainerSystem _containers = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
private const float ExposedUpdateDelay = 1f;
private float _exposedTimer = 0f;
public override void Initialize()
{
base.Initialize();
UpdatesAfter.Add(typeof(NodeGroupSystem));
InitializeGases();
InitializeCommands();
InitializeCVars();
InitializeGrid();
SubscribeLocalEvent<TileChangedEvent>(OnTileChanged);
}
public override void Shutdown()
{
base.Shutdown();
ShutdownCommands();
}
private void OnTileChanged(TileChangedEvent ev)
{
// When a tile changes, we want to update it only if it's gone from
// space -> not space or vice versa. So if the old tile is the
// same as the new tile in terms of space-ness, ignore the change
if (ev.NewTile.IsSpace(_tileDefinitionManager) == ev.OldTile.IsSpace(_tileDefinitionManager))
{
return;
}
InvalidateTile(ev.NewTile.GridUid, ev.NewTile.GridIndices);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateProcessing(frameTime);
UpdateHighPressure(frameTime);
_exposedTimer += frameTime;
if (_exposedTimer < ExposedUpdateDelay)
return;
foreach (var (exposed, transform) in EntityManager.EntityQuery<AtmosExposedComponent, TransformComponent>())
{
// Used for things like disposals/cryo to change which air people are exposed to.
var airEvent = new AtmosExposedGetAirEvent();
RaiseLocalEvent(exposed.Owner, ref airEvent, false);
airEvent.Gas ??= GetTileMixture(transform.Coordinates);
if (airEvent.Gas == null)
continue;
var updateEvent = new AtmosExposedUpdateEvent(transform.Coordinates, airEvent.Gas);
RaiseLocalEvent(exposed.Owner, ref updateEvent);
}
_exposedTimer -= ExposedUpdateDelay;
}
}
}