26 lines
833 B
C#
26 lines
833 B
C#
using Content.Shared.Hands.EntitySystems;
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namespace Content.Server.AI.Operators.Inventory
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{
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public sealed class DropEntityOperator : AiOperator
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{
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private readonly EntityUid _owner;
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private readonly EntityUid _entity;
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public DropEntityOperator(EntityUid owner, EntityUid entity)
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{
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_owner = owner;
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_entity = entity;
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}
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/// <summary>
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/// Requires EquipEntityOperator to put it in the active hand first
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/// </summary>
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/// <param name="frameTime"></param>
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/// <returns></returns>
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public override Outcome Execute(float frameTime)
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{
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return IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SharedHandsSystem>().TryDrop(_owner, _entity) ? Outcome.Success : Outcome.Failed;
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}
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}
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}
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