63 lines
2.1 KiB
C#
63 lines
2.1 KiB
C#
using System.Threading.Tasks;
|
|
using NUnit.Framework;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Network;
|
|
|
|
namespace Content.IntegrationTests.Tests.Networking
|
|
{
|
|
[TestFixture]
|
|
sealed class NetworkIdsMatchTest : ContentIntegrationTest
|
|
{
|
|
[Test]
|
|
public async Task TestConnect()
|
|
{
|
|
var client = StartClient();
|
|
var server = StartServer();
|
|
|
|
await ConnectNetworking(client, server);
|
|
|
|
var clientCompFactory = client.ResolveDependency<IComponentFactory>();
|
|
var serverCompFactory = server.ResolveDependency<IComponentFactory>();
|
|
|
|
var clientNetComps = clientCompFactory.NetworkedComponents;
|
|
var serverNetComps = serverCompFactory.NetworkedComponents;
|
|
|
|
Assert.That(clientNetComps, Is.Not.Null);
|
|
Assert.That(serverNetComps, Is.Not.Null);
|
|
Assert.That(clientNetComps.Count, Is.EqualTo(serverNetComps.Count));
|
|
|
|
// Checks that at least Metadata and Transform are registered.
|
|
Assert.That(clientNetComps.Count, Is.GreaterThanOrEqualTo(2));
|
|
|
|
for (var netId = 0; netId < clientNetComps.Count; netId++)
|
|
{
|
|
Assert.That(clientNetComps[netId].Name, Is.EqualTo(serverNetComps[netId].Name));
|
|
}
|
|
}
|
|
|
|
private static async Task ConnectNetworking(ClientIntegrationInstance client, ServerIntegrationInstance server)
|
|
{
|
|
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
|
|
|
|
// Connect.
|
|
|
|
client.SetConnectTarget(server);
|
|
|
|
client.Post(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null, 0, null));
|
|
|
|
// Run some ticks for the handshake to complete and such.
|
|
|
|
for (var i = 0; i < 10; i++)
|
|
{
|
|
server.RunTicks(1);
|
|
await server.WaitIdleAsync();
|
|
client.RunTicks(1);
|
|
await client.WaitIdleAsync();
|
|
}
|
|
|
|
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
|
|
}
|
|
}
|
|
}
|