107 lines
4.5 KiB
C#
107 lines
4.5 KiB
C#
using System.Threading.Tasks;
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using Content.Shared.Interaction;
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using NUnit.Framework;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.IntegrationTests.Tests.Interaction
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{
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[TestFixture]
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[TestOf(typeof(SharedInteractionSystem))]
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public sealed class InRangeUnobstructed : ContentIntegrationTest
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{
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private const string HumanId = "MobHumanBase";
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private const float InteractionRange = SharedInteractionSystem.InteractionRange;
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private const float InteractionRangeDivided15 = InteractionRange / 1.5f;
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private readonly (float, float) _interactionRangeDivided15X = (InteractionRangeDivided15, 0f);
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private const float InteractionRangeDivided15Times3 = InteractionRangeDivided15 * 3;
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[Test]
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public async Task EntityEntityTest()
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{
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var server = StartServer();
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await server.WaitIdleAsync();
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var sEntities = server.ResolveDependency<IEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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EntityUid origin = default;
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EntityUid other = default;
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IContainer container = null;
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IComponent component = null;
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EntityCoordinates entityCoordinates = default;
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MapCoordinates mapCoordinates = default;
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server.Assert(() =>
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{
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var mapId = mapManager.CreateMap();
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var coordinates = new MapCoordinates(Vector2.Zero, mapId);
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origin = sEntities.SpawnEntity(HumanId, coordinates);
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other = sEntities.SpawnEntity(HumanId, coordinates);
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container = other.EnsureContainer<Container>("InRangeUnobstructedTestOtherContainer");
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component = sEntities.GetComponent<TransformComponent>(other);
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entityCoordinates = sEntities.GetComponent<TransformComponent>(other).Coordinates;
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mapCoordinates = sEntities.GetComponent<TransformComponent>(other).MapPosition;
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});
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await server.WaitIdleAsync();
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var interactionSys = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SharedInteractionSystem>();
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server.Assert(() =>
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{
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// Entity <-> Entity
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Assert.True(interactionSys.InRangeUnobstructed(origin, other));
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Assert.True(interactionSys.InRangeUnobstructed(other, origin));
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// Entity <-> MapCoordinates
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Assert.True(interactionSys.InRangeUnobstructed(origin, mapCoordinates));
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Assert.True(interactionSys.InRangeUnobstructed(mapCoordinates, origin));
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// Move them slightly apart
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sEntities.GetComponent<TransformComponent>(origin).LocalPosition += _interactionRangeDivided15X;
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// Entity <-> Entity
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// Entity <-> Entity
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Assert.True(interactionSys.InRangeUnobstructed(origin, other));
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Assert.True(interactionSys.InRangeUnobstructed(other, origin));
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// Entity <-> MapCoordinates
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Assert.True(interactionSys.InRangeUnobstructed(origin, mapCoordinates));
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Assert.True(interactionSys.InRangeUnobstructed(mapCoordinates, origin));
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// Move them out of range
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sEntities.GetComponent<TransformComponent>(origin).LocalPosition += _interactionRangeDivided15X;
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// Entity <-> Entity
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Assert.False(interactionSys.InRangeUnobstructed(origin, other));
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Assert.False(interactionSys.InRangeUnobstructed(other, origin));
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// Entity <-> MapCoordinates
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Assert.False(interactionSys.InRangeUnobstructed(origin, mapCoordinates));
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Assert.False(interactionSys.InRangeUnobstructed(mapCoordinates, origin));
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// Checks with increased range
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// Entity <-> Entity
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Assert.True(interactionSys.InRangeUnobstructed(origin, other, InteractionRangeDivided15Times3));
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Assert.True(interactionSys.InRangeUnobstructed(other, origin, InteractionRangeDivided15Times3));
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// Entity <-> MapCoordinates
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Assert.True(interactionSys.InRangeUnobstructed(origin, mapCoordinates, InteractionRangeDivided15Times3));
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Assert.True(interactionSys.InRangeUnobstructed(mapCoordinates, origin, InteractionRangeDivided15Times3));
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});
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await server.WaitIdleAsync();
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}
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}
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}
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