73 lines
2.2 KiB
C#
73 lines
2.2 KiB
C#
using Content.Client.Items.Components;
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using Content.Client.Message;
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using Content.Client.Stylesheets;
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using Content.Shared.Tools.Components;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Tools.Components
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{
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[RegisterComponent]
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public sealed class MultipleToolComponent : SharedMultipleToolComponent, IItemStatus
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{
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private string? _behavior;
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[DataField("statusShowBehavior")]
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private bool _statusShowBehavior = true;
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[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
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[ViewVariables] public bool StatusShowBehavior => _statusShowBehavior;
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[ViewVariables] public string? Behavior => _behavior;
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not MultipleToolComponentState tool) return;
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_behavior = tool.QualityName;
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_uiUpdateNeeded = true;
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}
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public Control MakeControl() => new StatusControl(this);
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private sealed class StatusControl : Control
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{
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private readonly MultipleToolComponent _parent;
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private readonly RichTextLabel _label;
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public StatusControl(MultipleToolComponent parent)
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{
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_parent = parent;
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_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
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AddChild(_label);
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UpdateDraw();
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (!_parent._uiUpdateNeeded)
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{
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return;
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}
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Update();
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}
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public void Update()
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{
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_parent._uiUpdateNeeded = false;
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_label.SetMarkup(_parent.StatusShowBehavior ? _parent.Behavior ?? string.Empty : string.Empty);
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}
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}
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}
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}
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