* adding stuff cuz new computer * removed unused materials * remove unused materials and such, lathe things * material volume no longer hardcoded * fixed mining system * add 5 stacks of materials, and add them to the ore processor * fix copyright for ores and handdrill * comma momma * whyyyyy * more fixes to make the yaml linter happy * i should get my eyes checked * silver proper * more cleanup * leftovers * remove more references to material doors * couldn't bear to be without bearhide * added uranium, added more lathe recipes * copyright fix, stack fix * ore processor sprite and such * ore processing some binches * MaterialCotton removal * 1 uranium ore means 1 sheet * fix merge conflict? idk * time to ketchup * lathe recognizes material volume again * yaml cleanup * forgot to remove adamantine lol * re-added diamond for now * diamond stacks * functional ore processor * added ignoreColor to lathe visuals * ore processor machine board * add board to industrial tech and circuit printer * provided lathes their whitelists * fix wonky ore spawning, added insert sound to lathe, adjusted ore chance * re-added ore processor * typos and cleanup * Update Content.Client/Lathe/LatheSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Lathe/LatheSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * revert mapchange * VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn * actually null canceltoken * remove five-stacks, ore processor produces full stacks or single sheets/ingots * VV proper * adjust ore chances * readd Cotton * Update Content.Server/Mining/MineableSystem.cs * tweaks * Material is now dict (material, volume) * removed unused property * Space crystal -> space quartz * forgor asteroid space quartz Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
239 lines
7.3 KiB
C#
239 lines
7.3 KiB
C#
using System.Collections.Generic;
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using Content.Client.Lathe.Components;
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using Content.Shared.Lathe;
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using Content.Shared.Materials;
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using Content.Shared.Research.Prototypes;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.Utility;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.Lathe.UI
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{
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public sealed class LatheMenu : DefaultWindow
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private readonly ItemList _items;
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private readonly ItemList _materials;
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private readonly LineEdit _amountLineEdit;
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private readonly LineEdit _searchBar;
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public Button QueueButton;
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public Button ServerConnectButton;
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public Button ServerSyncButton;
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public LatheBoundUserInterface Owner { get; }
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private readonly List<LatheRecipePrototype> _shownRecipes = new();
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public LatheMenu(LatheBoundUserInterface owner)
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{
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SetSize = MinSize = (300, 450);
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IoCManager.InjectDependencies(this);
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Owner = owner;
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Title = "Lathe Menu"; // TODO Replace this with the name of the lathe itself
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var vBox = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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VerticalExpand = true,
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SeparationOverride = 5,
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};
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var hBoxButtons = new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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HorizontalExpand = true,
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VerticalExpand = true,
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SizeFlagsStretchRatio = 1,
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};
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QueueButton = new Button()
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{
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Text = "Queue",
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TextAlign = Label.AlignMode.Center,
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SizeFlagsStretchRatio = 1,
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};
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ServerConnectButton = new Button()
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{
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Text = "Server list",
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TextAlign = Label.AlignMode.Center,
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SizeFlagsStretchRatio = 1,
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};
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ServerSyncButton = new Button()
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{
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Text = "Sync",
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TextAlign = Label.AlignMode.Center,
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SizeFlagsStretchRatio = 1,
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};
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var spacer = new Control()
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{
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HorizontalExpand = true,
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SizeFlagsStretchRatio = 3,
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};
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var hBoxFilter = new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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HorizontalExpand = true,
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VerticalExpand = true,
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SizeFlagsStretchRatio = 1
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};
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_searchBar = new LineEdit()
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{
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PlaceHolder = "Search Designs",
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HorizontalExpand = true,
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SizeFlagsStretchRatio = 3
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};
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_searchBar.OnTextChanged += Populate;
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var filterButton = new Button()
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{
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Text = "Filter",
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TextAlign = Label.AlignMode.Center,
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SizeFlagsStretchRatio = 1,
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Disabled = true,
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};
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_items = new ItemList()
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{
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SizeFlagsStretchRatio = 8,
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VerticalExpand = true,
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SelectMode = ItemList.ItemListSelectMode.Button,
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};
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_items.OnItemSelected += ItemSelected;
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_amountLineEdit = new LineEdit()
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{
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PlaceHolder = "Amount",
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Text = "1",
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HorizontalExpand = true,
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};
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_amountLineEdit.OnTextChanged += PopulateDisabled;
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_materials = new ItemList()
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{
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VerticalExpand = true,
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SizeFlagsStretchRatio = 3
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};
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hBoxButtons.AddChild(spacer);
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if (Owner.Database is ProtolatheDatabaseComponent database)
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{
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hBoxButtons.AddChild(ServerConnectButton);
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hBoxButtons.AddChild(ServerSyncButton);
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database.OnDatabaseUpdated += Populate;
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}
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hBoxButtons.AddChild(QueueButton);
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hBoxFilter.AddChild(_searchBar);
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hBoxFilter.AddChild(filterButton);
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vBox.AddChild(hBoxButtons);
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vBox.AddChild(hBoxFilter);
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vBox.AddChild(_items);
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vBox.AddChild(_amountLineEdit);
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vBox.AddChild(_materials);
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Contents.AddChild(vBox);
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}
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public void ItemSelected(ItemList.ItemListSelectedEventArgs args)
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{
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int.TryParse(_amountLineEdit.Text, out var quantity);
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if (quantity <= 0) quantity = 1;
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Owner.Queue(_shownRecipes[args.ItemIndex], quantity);
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}
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public void PopulateMaterials()
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{
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_materials.Clear();
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if (Owner.Storage == null) return;
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foreach (var (id, amount) in Owner.Storage)
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{
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if (!_prototypeManager.TryIndex(id, out MaterialPrototype? materialPrototype)) continue;
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var material = materialPrototype;
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_materials.AddItem($"{material.Name} {amount} cm³", material.Icon.Frame0(), false);
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}
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}
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/// <summary>
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/// Disables or enables shown recipes depending on whether there are enough materials for it or not.
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/// </summary>
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public void PopulateDisabled()
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{
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int.TryParse(_amountLineEdit.Text, out var quantity);
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if (quantity <= 0) quantity = 1;
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for (var i = 0; i < _shownRecipes.Count; i++)
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{
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var prototype = _shownRecipes[i];
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_items[i].Disabled = !Owner.Lathe?.CanProduce(prototype, quantity) ?? true;
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}
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}
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/// <inheritdoc cref="PopulateDisabled()"/>
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public void PopulateDisabled(LineEdit.LineEditEventArgs args)
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{
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PopulateDisabled();
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}
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/// <summary>
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/// Adds shown recipes to the ItemList control.
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/// </summary>
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public void PopulateList()
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{
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_items.Clear();
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foreach (var prototype in _shownRecipes)
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{
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_items.AddItem(prototype.Name, prototype.Icon.Frame0());
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}
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PopulateDisabled();
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}
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/// <summary>
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/// Populates the list of recipes that will actually be shown, using the current filters.
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/// </summary>
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public void Populate()
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{
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_shownRecipes.Clear();
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if (Owner.Database == null) return;
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foreach (var prototype in Owner.Database)
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{
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if (_searchBar.Text.Trim().Length != 0)
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{
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if (prototype.Name.ToLowerInvariant().Contains(_searchBar.Text.Trim().ToLowerInvariant()))
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_shownRecipes.Add(prototype);
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continue;
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}
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_shownRecipes.Add(prototype);
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}
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PopulateList();
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}
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/// <inheritdoc cref="Populate"/>
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public void Populate(LineEdit.LineEditEventArgs args)
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{
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Populate();
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}
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}
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}
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