86 lines
3.0 KiB
C#
86 lines
3.0 KiB
C#
using Content.Shared.Decals;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.Enums;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Client.Decals
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{
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public sealed class DecalOverlay : Overlay
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{
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private readonly DecalSystem _decals;
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private readonly SharedTransformSystem _transform;
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private readonly SpriteSystem _sprites;
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private readonly IEntityManager _entManager;
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private readonly IMapManager _mapManager;
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private readonly IPrototypeManager _prototypeManager;
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public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowEntities;
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private readonly Dictionary<string, Texture> _cachedTextures = new(64);
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public DecalOverlay(
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DecalSystem decals,
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SharedTransformSystem transforms,
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SpriteSystem sprites,
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IEntityManager entManager,
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IMapManager mapManager,
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IPrototypeManager prototypeManager)
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{
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_decals = decals;
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_transform = transforms;
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_sprites = sprites;
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_entManager = entManager;
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_mapManager = mapManager;
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_prototypeManager = prototypeManager;
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}
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protected override void Draw(in OverlayDrawArgs args)
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{
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// Shouldn't need to clear cached textures unless the prototypes get reloaded.
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var handle = args.WorldHandle;
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var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
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foreach (var (gridId, zIndexDictionary) in _decals.DecalRenderIndex)
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{
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if (zIndexDictionary.Count == 0) continue;
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var xform = xformQuery.GetComponent(gridId);
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handle.SetTransform(_transform.GetWorldMatrix(xform, xformQuery));
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foreach (var (_, decals) in zIndexDictionary)
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{
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foreach (var (_, decal) in decals)
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{
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if (!_cachedTextures.TryGetValue(decal.Id, out var texture))
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{
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var sprite = GetDecalSprite(decal.Id);
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texture = _sprites.Frame0(sprite);
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_cachedTextures[decal.Id] = texture;
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}
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if (decal.Angle.Equals(Angle.Zero))
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handle.DrawTexture(texture, decal.Coordinates, decal.Color);
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else
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handle.DrawTexture(texture, decal.Coordinates, decal.Angle, decal.Color);
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}
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}
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}
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}
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public SpriteSpecifier GetDecalSprite(string id)
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{
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if (_prototypeManager.TryIndex<DecalPrototype>(id, out var proto))
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return proto.Sprite;
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else
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{
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Logger.Error($"Unknown decal prototype: {id}");
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return new SpriteSpecifier.Texture(new ResourcePath("/Textures/noSprite.png"));
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}
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}
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}
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}
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