* Fix atmospherics statics unreliably failing parallel tests * Cache getting atmosphere system
44 lines
1.7 KiB
C#
44 lines
1.7 KiB
C#
using System.Collections.Generic;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Shared.GameObjects.EntitySystems.Atmos
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{
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public class SharedAtmosphereSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private readonly GasPrototype[] GasPrototypes = new GasPrototype[Atmospherics.TotalNumberOfGases];
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private readonly SpriteSpecifier[] GasOverlays = new SpriteSpecifier[Atmospherics.TotalNumberOfGases];
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public override void Initialize()
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{
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base.Initialize();
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for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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var gasPrototype = _prototypeManager.Index<GasPrototype>(i.ToString());
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GasPrototypes[i] = gasPrototype;
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if(string.IsNullOrEmpty(gasPrototype.GasOverlaySprite) && !string.IsNullOrEmpty(gasPrototype.GasOverlayTexture))
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GasOverlays[i] = new SpriteSpecifier.Texture(new ResourcePath(gasPrototype.GasOverlayTexture));
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if(!string.IsNullOrEmpty(gasPrototype.GasOverlaySprite) && !string.IsNullOrEmpty(gasPrototype.GasOverlayState))
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GasOverlays[i] = new SpriteSpecifier.Rsi(new ResourcePath(gasPrototype.GasOverlaySprite), gasPrototype.GasOverlayState);
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}
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}
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public GasPrototype GetGas(int gasId) => GasPrototypes[gasId];
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public GasPrototype GetGas(Gas gasId) => GasPrototypes[(int) gasId];
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public IEnumerable<GasPrototype> Gases => GasPrototypes;
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public SpriteSpecifier GetOverlay(int overlayId) => GasOverlays[overlayId];
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}
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}
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