* Add PVS benchmark * poke tests * Shuffle players around * Add caveat * Add CycleTick() benchmark * Make async false * Oops
38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
using System;
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using System.Linq;
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using System.Threading.Tasks;
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using BenchmarkDotNet.Running;
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using Content.IntegrationTests;
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using Content.Server.Maps;
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#if DEBUG
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using BenchmarkDotNet.Configs;
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#else
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using Robust.Benchmarks.Configs;
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#endif
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using Robust.Shared.Prototypes;
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namespace Content.Benchmarks
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{
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internal static class Program
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{
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public static void Main(string[] args)
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{
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MainAsync(args).GetAwaiter().GetResult();
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}
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public static async Task MainAsync(string[] args)
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{
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#if DEBUG
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Console.ForegroundColor = ConsoleColor.Red;
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Console.WriteLine("\nWARNING: YOU ARE RUNNING A DEBUG BUILD, USE A RELEASE BUILD FOR AN ACCURATE BENCHMARK");
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Console.WriteLine("THE DEBUG BUILD IS ONLY GOOD FOR FIXING A CRASHING BENCHMARK\n");
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BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args, new DebugInProcessConfig());
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#else
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var config = Environment.GetEnvironmentVariable("ROBUST_BENCHMARKS_ENABLE_SQL") != null ? DefaultSQLConfig.Instance : null;
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BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args, config);
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#endif
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}
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}
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}
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