Files
tbd-station-14/Content.Client/GameObjects/Components/Atmos/PumpVisualizer.cs
py01 4d43a15cba Pump enabled animation (#1973)
* Pump enabled animation

* naming fixes

Co-authored-by: py01 <pyronetics01@gmail.com>
2020-09-01 00:29:53 +02:00

86 lines
3.2 KiB
C#

using Content.Shared.GameObjects.Atmos;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects.Components.Renderable;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Utility;
using System;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Atmos
{
[UsedImplicitly]
public class PumpVisualizer : AppearanceVisualizer
{
private RSI _pumpRSI;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
var rsiString = node.GetNode("pumpRSI").ToString();
var rsiPath = SharedSpriteComponent.TextureRoot / rsiString;
try
{
var resourceCache = IoCManager.Resolve<IResourceCache>();
var resource = resourceCache.GetResource<RSIResource>(rsiPath);
_pumpRSI = resource.RSI;
}
catch (Exception e)
{
Logger.ErrorS("go.pumpvisualizer", "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath, e);
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite))
{
return;
}
if (!component.TryGetData(PumpVisuals.VisualState, out PumpVisualState pumpVisualState))
{
return;
}
var pumpBaseState = "pump";
pumpBaseState += pumpVisualState.InletDirection.ToString();
pumpBaseState += ((int) pumpVisualState.InletConduitLayer).ToString();
pumpBaseState += pumpVisualState.OutletDirection.ToString();
pumpBaseState += ((int) pumpVisualState.OutletConduitLayer).ToString();
sprite.LayerMapReserveBlank(Layer.PumpBase);
var basePumpLayer = sprite.LayerMapGet(Layer.PumpBase);
sprite.LayerSetRSI(basePumpLayer, _pumpRSI);
sprite.LayerSetState(basePumpLayer, pumpBaseState);
sprite.LayerSetVisible(basePumpLayer, true);
var pumpEnabledAnimationState = "pumpEnabled";
pumpEnabledAnimationState += pumpVisualState.InletDirection.ToString();
pumpEnabledAnimationState += ((int) pumpVisualState.InletConduitLayer).ToString();
pumpEnabledAnimationState += pumpVisualState.OutletDirection.ToString();
pumpEnabledAnimationState += ((int) pumpVisualState.OutletConduitLayer).ToString();
sprite.LayerMapReserveBlank(Layer.PumpEnabled);
var pumpEnabledAnimationLayer = sprite.LayerMapGet(Layer.PumpEnabled);
sprite.LayerSetRSI(pumpEnabledAnimationLayer, _pumpRSI);
sprite.LayerSetState(pumpEnabledAnimationLayer, pumpEnabledAnimationState);
sprite.LayerSetVisible(pumpEnabledAnimationLayer, pumpVisualState.PumpEnabled);
}
private enum Layer
{
PumpBase,
PumpEnabled,
}
}
}