using Content.Shared.GameObjects.Atmos; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Client.Graphics; using Robust.Client.Interfaces.GameObjects.Components; using Robust.Client.Interfaces.ResourceManagement; using Robust.Client.ResourceManagement; using Robust.Shared.GameObjects.Components.Renderable; using Robust.Shared.IoC; using Robust.Shared.Log; using Robust.Shared.Utility; using System; using YamlDotNet.RepresentationModel; namespace Content.Client.GameObjects.Components.Atmos { [UsedImplicitly] public class PumpVisualizer : AppearanceVisualizer { private RSI _pumpRSI; public override void LoadData(YamlMappingNode node) { base.LoadData(node); var rsiString = node.GetNode("pumpRSI").ToString(); var rsiPath = SharedSpriteComponent.TextureRoot / rsiString; try { var resourceCache = IoCManager.Resolve(); var resource = resourceCache.GetResource(rsiPath); _pumpRSI = resource.RSI; } catch (Exception e) { Logger.ErrorS("go.pumpvisualizer", "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath, e); } } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) { return; } if (!component.TryGetData(PumpVisuals.VisualState, out PumpVisualState pumpVisualState)) { return; } var pumpBaseState = "pump"; pumpBaseState += pumpVisualState.InletDirection.ToString(); pumpBaseState += ((int) pumpVisualState.InletConduitLayer).ToString(); pumpBaseState += pumpVisualState.OutletDirection.ToString(); pumpBaseState += ((int) pumpVisualState.OutletConduitLayer).ToString(); sprite.LayerMapReserveBlank(Layer.PumpBase); var basePumpLayer = sprite.LayerMapGet(Layer.PumpBase); sprite.LayerSetRSI(basePumpLayer, _pumpRSI); sprite.LayerSetState(basePumpLayer, pumpBaseState); sprite.LayerSetVisible(basePumpLayer, true); var pumpEnabledAnimationState = "pumpEnabled"; pumpEnabledAnimationState += pumpVisualState.InletDirection.ToString(); pumpEnabledAnimationState += ((int) pumpVisualState.InletConduitLayer).ToString(); pumpEnabledAnimationState += pumpVisualState.OutletDirection.ToString(); pumpEnabledAnimationState += ((int) pumpVisualState.OutletConduitLayer).ToString(); sprite.LayerMapReserveBlank(Layer.PumpEnabled); var pumpEnabledAnimationLayer = sprite.LayerMapGet(Layer.PumpEnabled); sprite.LayerSetRSI(pumpEnabledAnimationLayer, _pumpRSI); sprite.LayerSetState(pumpEnabledAnimationLayer, pumpEnabledAnimationState); sprite.LayerSetVisible(pumpEnabledAnimationLayer, pumpVisualState.PumpEnabled); } private enum Layer { PumpBase, PumpEnabled, } } }