Files
tbd-station-14/Content.Shared/EntityEffects/EffectConditions/MobStateCondition.cs
pathetic meowmeow bf41de18aa Move entity effects definitions to shared (#35614)
* Move entity effects to shared

* relocate spawning to server

* Generic version of EntityEffect for just raising event.

* genericise everything

* oops forgot to push you

* some condensation

* finish rebas

* unwhite the space

* oops forgot nuke

* bad rebase fix

* useless annotations begone

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Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-23 12:32:22 -04:00

29 lines
791 B
C#

using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.EffectConditions;
public sealed partial class MobStateCondition : EntityEffectCondition
{
[DataField]
public MobState Mobstate = MobState.Alive;
public override bool Condition(EntityEffectBaseArgs args)
{
if (args.EntityManager.TryGetComponent(args.TargetEntity, out MobStateComponent? mobState))
{
if (mobState.CurrentState == Mobstate)
return true;
}
return false;
}
public override string GuidebookExplanation(IPrototypeManager prototype)
{
return Loc.GetString("reagent-effect-condition-guidebook-mob-state-condition", ("state", Mobstate));
}
}