Files
tbd-station-14/Content.Shared/Damage/DamageSystem.cs
2021-06-09 22:19:39 +02:00

68 lines
2.6 KiB
C#

#nullable enable
using System.Collections.Generic;
using System.Collections.Immutable;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Shared.Damage
{
[UsedImplicitly]
public class DamageSystem : EntitySystem
{
public static ImmutableDictionary<DamageClass, ImmutableList<DamageType>> ClassToType { get; } = DefaultClassToType();
public static ImmutableDictionary<DamageType, DamageClass> TypeToClass { get; } = DefaultTypeToClass();
private static ImmutableDictionary<DamageClass, ImmutableList<DamageType>> DefaultClassToType()
{
return new Dictionary<DamageClass, ImmutableList<DamageType>>
{
[DamageClass.Brute] = new List<DamageType>
{
DamageType.Blunt,
DamageType.Slash,
DamageType.Piercing
}.ToImmutableList(),
[DamageClass.Burn] = new List<DamageType>
{
DamageType.Heat,
DamageType.Shock,
DamageType.Cold
}.ToImmutableList(),
[DamageClass.Toxin] = new List<DamageType>
{
DamageType.Poison,
DamageType.Radiation
}.ToImmutableList(),
[DamageClass.Airloss] = new List<DamageType>
{
DamageType.Asphyxiation,
DamageType.Bloodloss
}.ToImmutableList(),
[DamageClass.Genetic] = new List<DamageType>
{
DamageType.Cellular
}.ToImmutableList()
}.ToImmutableDictionary();
}
private static ImmutableDictionary<DamageType, DamageClass> DefaultTypeToClass()
{
return new Dictionary<DamageType, DamageClass>
{
{DamageType.Blunt, DamageClass.Brute},
{DamageType.Slash, DamageClass.Brute},
{DamageType.Piercing, DamageClass.Brute},
{DamageType.Heat, DamageClass.Burn},
{DamageType.Shock, DamageClass.Burn},
{DamageType.Cold, DamageClass.Burn},
{DamageType.Poison, DamageClass.Toxin},
{DamageType.Radiation, DamageClass.Toxin},
{DamageType.Asphyxiation, DamageClass.Airloss},
{DamageType.Bloodloss, DamageClass.Airloss},
{DamageType.Cellular, DamageClass.Genetic}
}.ToImmutableDictionary();
}
}
}