19 lines
440 B
C#
19 lines
440 B
C#
using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.DeviceNetwork
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{
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[UsedImplicitly]
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internal sealed class DeviceNetworkSystem : EntitySystem
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{
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[Dependency] private readonly IDeviceNetwork _network = default!;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_network.Update();
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}
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}
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}
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