using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Server.DeviceNetwork { [UsedImplicitly] internal sealed class DeviceNetworkSystem : EntitySystem { [Dependency] private readonly IDeviceNetwork _network = default!; public override void Update(float frameTime) { base.Update(frameTime); _network.Update(); } } }