Files
tbd-station-14/Content.Shared/Pinpointer/NavMapComponent.cs

30 lines
645 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Timing;
namespace Content.Shared.Pinpointer;
/// <summary>
/// Used to store grid poly data to be used for UIs.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class NavMapComponent : Component
{
[ViewVariables]
public readonly Dictionary<Vector2i, NavMapChunk> Chunks = new();
}
public sealed class NavMapChunk
{
public readonly Vector2i Origin;
/// <summary>
/// Bitmask for tiles, 1 for occupied and 0 for empty.
/// </summary>
public int TileData;
public NavMapChunk(Vector2i origin)
{
Origin = origin;
}
}