* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
94 lines
2.8 KiB
C#
94 lines
2.8 KiB
C#
#nullable enable
|
|
using System;
|
|
using Robust.Shared.Audio.Midi;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Shared.GameObjects.Components.Instruments
|
|
{
|
|
public class SharedInstrumentComponent : Component
|
|
{
|
|
public override string Name => "Instrument";
|
|
public override uint? NetID => ContentNetIDs.INSTRUMENTS;
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public virtual byte InstrumentProgram { get; set; }
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public virtual byte InstrumentBank { get; set; }
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public virtual bool AllowPercussion { get; set; }
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public virtual bool AllowProgramChange { get ; set; }
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public virtual bool RespectMidiLimits { get; set; }
|
|
|
|
public virtual void Update(float delta)
|
|
{
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// This message is sent to the client to completely stop midi input and midi playback.
|
|
/// </summary>
|
|
[Serializable, NetSerializable]
|
|
public class InstrumentStopMidiMessage : ComponentMessage
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// This message is sent to the client to start the synth.
|
|
/// </summary>
|
|
[Serializable, NetSerializable]
|
|
public class InstrumentStartMidiMessage : ComponentMessage
|
|
{
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// This message carries a MidiEvent to be played on clients.
|
|
/// </summary>
|
|
[Serializable, NetSerializable]
|
|
public class InstrumentMidiEventMessage : ComponentMessage
|
|
{
|
|
public MidiEvent[] MidiEvent;
|
|
|
|
public InstrumentMidiEventMessage(MidiEvent[] midiEvent)
|
|
{
|
|
MidiEvent = midiEvent;
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public class InstrumentState : ComponentState
|
|
{
|
|
public bool Playing { get; }
|
|
public byte InstrumentProgram { get; }
|
|
public byte InstrumentBank { get; }
|
|
public bool AllowPercussion { get; }
|
|
public bool AllowProgramChange { get; }
|
|
public bool RespectMidiLimits { get; }
|
|
|
|
public InstrumentState(bool playing, byte instrumentProgram, byte instrumentBank, bool allowPercussion, bool allowProgramChange, bool respectMidiLimits, uint sequencerTick = 0) : base(ContentNetIDs.INSTRUMENTS)
|
|
{
|
|
Playing = playing;
|
|
InstrumentProgram = instrumentProgram;
|
|
InstrumentBank = instrumentBank;
|
|
AllowPercussion = allowPercussion;
|
|
AllowProgramChange = allowProgramChange;
|
|
RespectMidiLimits = respectMidiLimits;
|
|
}
|
|
}
|
|
|
|
[NetSerializable, Serializable]
|
|
public enum InstrumentUiKey
|
|
{
|
|
Key,
|
|
}
|
|
}
|