Files
tbd-station-14/Content.Shared/GameObjects/Components/Access/SharedIdCardConsoleComponent.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

82 lines
2.7 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Access
{
public class SharedIdCardConsoleComponent : Component
{
public override string Name => "IdCardConsole";
public enum UiButton
{
PrivilegedId,
TargetId,
}
[Serializable, NetSerializable]
public class IdButtonPressedMessage : BoundUserInterfaceMessage
{
public readonly UiButton Button;
public IdButtonPressedMessage(UiButton button)
{
Button = button;
}
}
[Serializable, NetSerializable]
public class WriteToTargetIdMessage : BoundUserInterfaceMessage
{
public readonly string FullName;
public readonly string JobTitle;
public readonly List<string> AccessList;
public WriteToTargetIdMessage(string fullName, string jobTitle, List<string> accessList)
{
FullName = fullName;
JobTitle = jobTitle;
AccessList = accessList;
}
}
[Serializable, NetSerializable]
public class IdCardConsoleBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly string PrivilegedIdName;
public readonly bool IsPrivilegedIdPresent;
public readonly bool IsPrivilegedIdAuthorized;
public readonly bool IsTargetIdPresent;
public readonly string TargetIdName;
public readonly string? TargetIdFullName;
public readonly string? TargetIdJobTitle;
public readonly string[]? TargetIdAccessList;
public IdCardConsoleBoundUserInterfaceState(bool isPrivilegedIdPresent,
bool isPrivilegedIdAuthorized,
bool isTargetIdPresent,
string? targetIdFullName,
string? targetIdJobTitle,
string[]? targetIdAccessList, string privilegedIdName, string targetIdName)
{
IsPrivilegedIdPresent = isPrivilegedIdPresent;
IsPrivilegedIdAuthorized = isPrivilegedIdAuthorized;
IsTargetIdPresent = isTargetIdPresent;
TargetIdFullName = targetIdFullName;
TargetIdJobTitle = targetIdJobTitle;
TargetIdAccessList = targetIdAccessList;
PrivilegedIdName = privilegedIdName;
TargetIdName = targetIdName;
}
}
[Serializable, NetSerializable]
public enum IdCardConsoleUiKey
{
Key,
}
}
}