Co-authored-by: FL-OZ <anotherscuffed@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
97 lines
3.3 KiB
C#
97 lines
3.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Content.Server.Interfaces;
|
|
using Content.Server.Interfaces.GameObjects;
|
|
using Content.Shared.GameObjects.Components.Inventory;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.GameObjects.Components.Access
|
|
{
|
|
[RegisterComponent]
|
|
public class AccessReader : Component
|
|
{
|
|
public override string Name => "AccessReader";
|
|
[ViewVariables]
|
|
private List<string> _necessaryTags;
|
|
[ViewVariables]
|
|
private List<string> _sufficientTags;
|
|
|
|
/// <summary>
|
|
/// Searches an <see cref="AccessComponent"/> in the entity itself, in its active hand or in its ID slot.
|
|
/// Returns true if an <see cref="AccessComponent"/> is found and its tags list contains
|
|
/// at least one of <see cref="_sufficientTags"/> or all of <see cref="_necessaryTags"/>.
|
|
/// </summary>
|
|
/// <param name="entity">The entity to be searched for access.</param>
|
|
public bool IsAllowed(IEntity entity)
|
|
{
|
|
var tags = FindAccessTags(entity);
|
|
return tags != null && IsAllowed(tags);
|
|
}
|
|
|
|
private bool IsAllowed(List<string> accessTags)
|
|
{
|
|
foreach (var sufficient in _sufficientTags)
|
|
{
|
|
if (accessTags.Contains(sufficient))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
foreach (var necessary in _necessaryTags)
|
|
{
|
|
if (!accessTags.Contains(necessary))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
[CanBeNull]
|
|
private static List<string> FindAccessTags(IEntity entity)
|
|
{
|
|
if (entity.TryGetComponent(out IAccess accessComponent))
|
|
{
|
|
return accessComponent.GetTags();
|
|
}
|
|
|
|
if (entity.TryGetComponent(out IHandsComponent handsComponent))
|
|
{
|
|
var activeHandEntity = handsComponent.GetActiveHand?.Owner;
|
|
if (activeHandEntity != null &&
|
|
activeHandEntity.TryGetComponent(out IAccess handAccessComponent))
|
|
{
|
|
return handAccessComponent.GetTags();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return null;
|
|
}
|
|
if (entity.TryGetComponent(out InventoryComponent inventoryComponent))
|
|
{
|
|
if (inventoryComponent.HasSlot(EquipmentSlotDefines.Slots.IDCARD) &&
|
|
inventoryComponent.TryGetSlotItem(EquipmentSlotDefines.Slots.IDCARD, out ItemComponent item) &&
|
|
item.Owner.TryGetComponent(out IAccess idAccessComponent)
|
|
)
|
|
{
|
|
return idAccessComponent.GetTags();
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
|
|
serializer.DataField(ref _necessaryTags, "necessary" ,new List<string>());
|
|
serializer.DataField(ref _sufficientTags, "sufficient", new List<string>());
|
|
}
|
|
}
|
|
}
|