Files
tbd-station-14/Content.Server/GameObjects/Components/Access/AccessReaderComponent.cs
FL-OZ 4c20a504a5 Add basic PDA/Syndicate Uplink. (#942)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-05-28 13:22:47 +02:00

97 lines
3.3 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects.Components.Inventory;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Access
{
[RegisterComponent]
public class AccessReader : Component
{
public override string Name => "AccessReader";
[ViewVariables]
private List<string> _necessaryTags;
[ViewVariables]
private List<string> _sufficientTags;
/// <summary>
/// Searches an <see cref="AccessComponent"/> in the entity itself, in its active hand or in its ID slot.
/// Returns true if an <see cref="AccessComponent"/> is found and its tags list contains
/// at least one of <see cref="_sufficientTags"/> or all of <see cref="_necessaryTags"/>.
/// </summary>
/// <param name="entity">The entity to be searched for access.</param>
public bool IsAllowed(IEntity entity)
{
var tags = FindAccessTags(entity);
return tags != null && IsAllowed(tags);
}
private bool IsAllowed(List<string> accessTags)
{
foreach (var sufficient in _sufficientTags)
{
if (accessTags.Contains(sufficient))
{
return true;
}
}
foreach (var necessary in _necessaryTags)
{
if (!accessTags.Contains(necessary))
{
return false;
}
}
return true;
}
[CanBeNull]
private static List<string> FindAccessTags(IEntity entity)
{
if (entity.TryGetComponent(out IAccess accessComponent))
{
return accessComponent.GetTags();
}
if (entity.TryGetComponent(out IHandsComponent handsComponent))
{
var activeHandEntity = handsComponent.GetActiveHand?.Owner;
if (activeHandEntity != null &&
activeHandEntity.TryGetComponent(out IAccess handAccessComponent))
{
return handAccessComponent.GetTags();
}
}
else
{
return null;
}
if (entity.TryGetComponent(out InventoryComponent inventoryComponent))
{
if (inventoryComponent.HasSlot(EquipmentSlotDefines.Slots.IDCARD) &&
inventoryComponent.TryGetSlotItem(EquipmentSlotDefines.Slots.IDCARD, out ItemComponent item) &&
item.Owner.TryGetComponent(out IAccess idAccessComponent)
)
{
return idAccessComponent.GetTags();
}
}
return null;
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _necessaryTags, "necessary" ,new List<string>());
serializer.DataField(ref _sufficientTags, "sufficient", new List<string>());
}
}
}