* Add shuttle interior drawing back Just do it per-tile she'll be right, at least it's done with 1 draw call. * Revamp shuttle console * Bunch of cleanup work * Lables sortito * dok * Pixel alignment and colours * Fix a bunch of drawing bugs * Shuttle map drawing * Drawing fixes * Map parallax working finally * weh * Commit all my stuff * mic * deez * Update everything * Xamlify everything * uh * Rudimentary blocker range * My enemies have succeeded * Bunch of changes to FTL * Heaps of cleanup * Fix FTL bugs * FTL * weewoo * FTL fallback * wew * weh * Basic FTL working * FTL working * FTL destination fixes * a * Exclusion zones * Fix drawing / FTL * Beacons working * Coordinates drawing * Fix unknown map names * Dorks beginning * State + docking cleanup start * Basic dock drawing * Bunch of drawing fixes * Batching / color fixes * Cleanup and beacons support * weh * weh * Begin pings * First draft at map objects * Map fixup * Faster drawing * Fix perf + FTL * Cached drawing * Fix drawing * Best I got * strips * Back to lists but with caching * Final optimisation * Fix dock bounds * Docking work * stinker * kobolds * Btns * Docking vis working * Fix docking pre-vis * canasses * Helldivers 2 * a * Array life * Fix * Fix TODOs * liltenhead feature club * dorking * Merge artifacts * Last-minute touchup
161 lines
5.4 KiB
C#
161 lines
5.4 KiB
C#
using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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using Content.Shared.Shuttles.BUIStates;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Shuttles.Events;
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using Content.Shared.Shuttles.UI.MapObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics.Components;
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namespace Content.Server.Shuttles.Systems;
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public sealed partial class ShuttleConsoleSystem
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{
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private void InitializeFTL()
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{
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SubscribeLocalEvent<FTLBeaconComponent, ComponentStartup>(OnBeaconStartup);
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SubscribeLocalEvent<FTLBeaconComponent, AnchorStateChangedEvent>(OnBeaconAnchorChanged);
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SubscribeLocalEvent<FTLExclusionComponent, ComponentStartup>(OnExclusionStartup);
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}
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private void OnExclusionStartup(Entity<FTLExclusionComponent> ent, ref ComponentStartup args)
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{
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RefreshShuttleConsoles();
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}
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private void OnBeaconStartup(Entity<FTLBeaconComponent> ent, ref ComponentStartup args)
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{
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RefreshShuttleConsoles();
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}
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private void OnBeaconAnchorChanged(Entity<FTLBeaconComponent> ent, ref AnchorStateChangedEvent args)
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{
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RefreshShuttleConsoles();
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}
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private void OnBeaconFTLMessage(Entity<ShuttleConsoleComponent> ent, ref ShuttleConsoleFTLBeaconMessage args)
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{
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var beaconEnt = GetEntity(args.Beacon);
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if (!_xformQuery.TryGetComponent(beaconEnt, out var targetXform))
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{
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return;
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}
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var nCoordinates = new NetCoordinates(GetNetEntity(targetXform.ParentUid), targetXform.LocalPosition);
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// Check target exists
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if (!_shuttle.CanFTLBeacon(nCoordinates))
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{
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return;
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}
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var angle = args.Angle.Reduced();
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var targetCoordinates = new EntityCoordinates(targetXform.MapUid!.Value, _transform.GetWorldPosition(targetXform));
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ConsoleFTL(ent, true, targetCoordinates, angle, targetXform.MapID);
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}
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private void OnPositionFTLMessage(Entity<ShuttleConsoleComponent> entity, ref ShuttleConsoleFTLPositionMessage args)
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{
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var mapUid = _mapManager.GetMapEntityId(args.Coordinates.MapId);
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// If it's beacons only block all position messages.
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if (!Exists(mapUid) || _shuttle.IsBeaconMap(mapUid))
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{
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return;
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}
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var targetCoordinates = new EntityCoordinates(mapUid, args.Coordinates.Position);
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var angle = args.Angle.Reduced();
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ConsoleFTL(entity, false, targetCoordinates, angle, args.Coordinates.MapId);
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}
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private void GetBeacons(ref List<ShuttleBeaconObject>? beacons)
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{
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var beaconQuery = AllEntityQuery<FTLBeaconComponent>();
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while (beaconQuery.MoveNext(out var destUid, out _))
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{
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var meta = _metaQuery.GetComponent(destUid);
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var name = meta.EntityName;
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if (string.IsNullOrEmpty(name))
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name = Loc.GetString("shuttle-console-unknown");
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// Can't travel to same map (yet)
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var destXform = _xformQuery.GetComponent(destUid);
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beacons ??= new List<ShuttleBeaconObject>();
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beacons.Add(new ShuttleBeaconObject(GetNetEntity(destUid), GetNetCoordinates(destXform.Coordinates), name));
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}
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}
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private void GetExclusions(ref List<ShuttleExclusionObject>? exclusions)
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{
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var query = AllEntityQuery<FTLExclusionComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out var comp, out var xform))
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{
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if (!comp.Enabled)
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continue;
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exclusions ??= new List<ShuttleExclusionObject>();
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exclusions.Add(new ShuttleExclusionObject(GetNetCoordinates(xform.Coordinates), comp.Range, Loc.GetString("shuttle-console-exclusion")));
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}
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}
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/// <summary>
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/// Handles shuttle console FTLs.
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/// </summary>
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private void ConsoleFTL(Entity<ShuttleConsoleComponent> ent, bool beacon, EntityCoordinates targetCoordinates, Angle targetAngle, MapId targetMap)
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{
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var consoleUid = GetDroneConsole(ent.Owner);
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if (consoleUid == null)
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return;
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var shuttleUid = _xformQuery.GetComponent(consoleUid.Value).GridUid;
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if (!TryComp(shuttleUid, out ShuttleComponent? shuttleComp))
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return;
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// Check shuttle can even FTL
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if (!_shuttle.CanFTL(shuttleUid.Value, out var reason))
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{
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// TODO: Session popup
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return;
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}
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// Check shuttle can FTL to this target.
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if (!_shuttle.CanFTLTo(shuttleUid.Value, targetMap))
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{
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return;
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}
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List<ShuttleExclusionObject>? exclusions = null;
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GetExclusions(ref exclusions);
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if (!beacon && !_shuttle.FTLFree(shuttleUid.Value, targetCoordinates, targetAngle, exclusions))
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{
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return;
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}
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if (!TryComp(shuttleUid.Value, out PhysicsComponent? shuttlePhysics))
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{
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return;
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}
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// Client sends the "adjusted" coordinates and we adjust it back to get the actual transform coordinates.
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var adjustedCoordinates = targetCoordinates.Offset(targetAngle.RotateVec(-shuttlePhysics.LocalCenter));
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var tagEv = new FTLTagEvent();
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RaiseLocalEvent(shuttleUid.Value, ref tagEv);
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var ev = new ShuttleConsoleFTLTravelStartEvent(ent.Owner);
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RaiseLocalEvent(ref ev);
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_shuttle.FTLToCoordinates(shuttleUid.Value, shuttleComp, adjustedCoordinates, targetAngle);
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}
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}
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