Files
tbd-station-14/Content.Server/Shuttles/Systems/ShuttleConsoleSystem.FTL.cs
metalgearsloth c5486873db Shuttle console + FTL rework (#24430)
* Add shuttle interior drawing back

Just do it per-tile she'll be right, at least it's done with 1 draw call.

* Revamp shuttle console

* Bunch of cleanup work

* Lables sortito

* dok

* Pixel alignment and colours

* Fix a bunch of drawing bugs

* Shuttle map drawing

* Drawing fixes

* Map parallax working finally

* weh

* Commit all my stuff

* mic

* deez

* Update everything

* Xamlify everything

* uh

* Rudimentary blocker range

* My enemies have succeeded

* Bunch of changes to FTL

* Heaps of cleanup

* Fix FTL bugs

* FTL

* weewoo

* FTL fallback

* wew

* weh

* Basic FTL working

* FTL working

* FTL destination fixes

* a

* Exclusion zones

* Fix drawing / FTL

* Beacons working

* Coordinates drawing

* Fix unknown map names

* Dorks beginning

* State + docking cleanup start

* Basic dock drawing

* Bunch of drawing fixes

* Batching / color fixes

* Cleanup and beacons support

* weh

* weh

* Begin pings

* First draft at map objects

* Map fixup

* Faster drawing

* Fix perf + FTL

* Cached drawing

* Fix drawing

* Best I got

* strips

* Back to lists but with caching

* Final optimisation

* Fix dock bounds

* Docking work

* stinker

* kobolds

* Btns

* Docking vis working

* Fix docking pre-vis

* canasses

* Helldivers 2

* a

* Array life

* Fix

* Fix TODOs

* liltenhead feature club

* dorking

* Merge artifacts

* Last-minute touchup
2024-03-03 18:39:19 +11:00

161 lines
5.4 KiB
C#

using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Events;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Events;
using Content.Shared.Shuttles.UI.MapObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
namespace Content.Server.Shuttles.Systems;
public sealed partial class ShuttleConsoleSystem
{
private void InitializeFTL()
{
SubscribeLocalEvent<FTLBeaconComponent, ComponentStartup>(OnBeaconStartup);
SubscribeLocalEvent<FTLBeaconComponent, AnchorStateChangedEvent>(OnBeaconAnchorChanged);
SubscribeLocalEvent<FTLExclusionComponent, ComponentStartup>(OnExclusionStartup);
}
private void OnExclusionStartup(Entity<FTLExclusionComponent> ent, ref ComponentStartup args)
{
RefreshShuttleConsoles();
}
private void OnBeaconStartup(Entity<FTLBeaconComponent> ent, ref ComponentStartup args)
{
RefreshShuttleConsoles();
}
private void OnBeaconAnchorChanged(Entity<FTLBeaconComponent> ent, ref AnchorStateChangedEvent args)
{
RefreshShuttleConsoles();
}
private void OnBeaconFTLMessage(Entity<ShuttleConsoleComponent> ent, ref ShuttleConsoleFTLBeaconMessage args)
{
var beaconEnt = GetEntity(args.Beacon);
if (!_xformQuery.TryGetComponent(beaconEnt, out var targetXform))
{
return;
}
var nCoordinates = new NetCoordinates(GetNetEntity(targetXform.ParentUid), targetXform.LocalPosition);
// Check target exists
if (!_shuttle.CanFTLBeacon(nCoordinates))
{
return;
}
var angle = args.Angle.Reduced();
var targetCoordinates = new EntityCoordinates(targetXform.MapUid!.Value, _transform.GetWorldPosition(targetXform));
ConsoleFTL(ent, true, targetCoordinates, angle, targetXform.MapID);
}
private void OnPositionFTLMessage(Entity<ShuttleConsoleComponent> entity, ref ShuttleConsoleFTLPositionMessage args)
{
var mapUid = _mapManager.GetMapEntityId(args.Coordinates.MapId);
// If it's beacons only block all position messages.
if (!Exists(mapUid) || _shuttle.IsBeaconMap(mapUid))
{
return;
}
var targetCoordinates = new EntityCoordinates(mapUid, args.Coordinates.Position);
var angle = args.Angle.Reduced();
ConsoleFTL(entity, false, targetCoordinates, angle, args.Coordinates.MapId);
}
private void GetBeacons(ref List<ShuttleBeaconObject>? beacons)
{
var beaconQuery = AllEntityQuery<FTLBeaconComponent>();
while (beaconQuery.MoveNext(out var destUid, out _))
{
var meta = _metaQuery.GetComponent(destUid);
var name = meta.EntityName;
if (string.IsNullOrEmpty(name))
name = Loc.GetString("shuttle-console-unknown");
// Can't travel to same map (yet)
var destXform = _xformQuery.GetComponent(destUid);
beacons ??= new List<ShuttleBeaconObject>();
beacons.Add(new ShuttleBeaconObject(GetNetEntity(destUid), GetNetCoordinates(destXform.Coordinates), name));
}
}
private void GetExclusions(ref List<ShuttleExclusionObject>? exclusions)
{
var query = AllEntityQuery<FTLExclusionComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var comp, out var xform))
{
if (!comp.Enabled)
continue;
exclusions ??= new List<ShuttleExclusionObject>();
exclusions.Add(new ShuttleExclusionObject(GetNetCoordinates(xform.Coordinates), comp.Range, Loc.GetString("shuttle-console-exclusion")));
}
}
/// <summary>
/// Handles shuttle console FTLs.
/// </summary>
private void ConsoleFTL(Entity<ShuttleConsoleComponent> ent, bool beacon, EntityCoordinates targetCoordinates, Angle targetAngle, MapId targetMap)
{
var consoleUid = GetDroneConsole(ent.Owner);
if (consoleUid == null)
return;
var shuttleUid = _xformQuery.GetComponent(consoleUid.Value).GridUid;
if (!TryComp(shuttleUid, out ShuttleComponent? shuttleComp))
return;
// Check shuttle can even FTL
if (!_shuttle.CanFTL(shuttleUid.Value, out var reason))
{
// TODO: Session popup
return;
}
// Check shuttle can FTL to this target.
if (!_shuttle.CanFTLTo(shuttleUid.Value, targetMap))
{
return;
}
List<ShuttleExclusionObject>? exclusions = null;
GetExclusions(ref exclusions);
if (!beacon && !_shuttle.FTLFree(shuttleUid.Value, targetCoordinates, targetAngle, exclusions))
{
return;
}
if (!TryComp(shuttleUid.Value, out PhysicsComponent? shuttlePhysics))
{
return;
}
// Client sends the "adjusted" coordinates and we adjust it back to get the actual transform coordinates.
var adjustedCoordinates = targetCoordinates.Offset(targetAngle.RotateVec(-shuttlePhysics.LocalCenter));
var tagEv = new FTLTagEvent();
RaiseLocalEvent(shuttleUid.Value, ref tagEv);
var ev = new ShuttleConsoleFTLTravelStartEvent(ent.Owner);
RaiseLocalEvent(ref ev);
_shuttle.FTLToCoordinates(shuttleUid.Value, shuttleComp, adjustedCoordinates, targetAngle);
}
}