Files
tbd-station-14/Content.Shared/Procedural/DungeonConfig.cs
metalgearsloth 4afccdd5db DungeonData rework (#37172)
* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* review

* thanks fork

* fix
2025-05-18 03:10:30 +10:00

51 lines
1.2 KiB
C#

using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural;
[Virtual, DataDefinition]
public partial class DungeonConfig
{
/// <summary>
/// The secret sauce, procedural generation layers that get run.
/// </summary>
[DataField]
public List<IDunGenLayer> Layers = new();
/// <summary>
/// Should we reserve the tiles generated by this config so no other dungeons can spawn on it within the same job?
/// </summary>
[DataField]
public bool ReserveTiles;
/// <summary>
/// Minimum times to run the config.
/// </summary>
[DataField]
public int MinCount = 1;
/// <summary>
/// Maximum times to run the config.
/// </summary>
[DataField]
public int MaxCount = 1;
/// <summary>
/// Minimum amount we can offset the dungeon by.
/// </summary>
[DataField]
public int MinOffset;
/// <summary>
/// Maximum amount we can offset the dungeon by.
/// </summary>
[DataField]
public int MaxOffset;
}
[Prototype]
public sealed partial class DungeonConfigPrototype : DungeonConfig, IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
}