Files
tbd-station-14/Content.Shared/EntityEffects/Effects/StatusEffects/ModifyParalysisEntityEffectSystem.cs
Princess Cheeseballs 4aac3dbc9d Fix Being Drunk! (#41002)
* Drunk moment

* push

* fix test fails + a smidge of cleanup

* two smidges of cleanup

* Unpredicted so don't need the workaround

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-21 20:12:36 +00:00

51 lines
1.9 KiB
C#

using Content.Shared.StatusEffectNew;
using Content.Shared.Stunnable;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects.StatusEffects;
/// <summary>
/// Applies the paralysis status effect to this entity.
/// Duration is modified by scale.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class ModifyParalysisEntityEffectSystem : EntityEffectSystem<MetaDataComponent, ModifyParalysis>
{
[Dependency] private readonly StatusEffectsSystem _status = default!;
[Dependency] private readonly SharedStunSystem _stun = default!;
protected override void Effect(Entity<MetaDataComponent> entity, ref EntityEffectEvent<ModifyParalysis> args)
{
var time = args.Effect.Time * args.Scale;
switch (args.Effect.Type)
{
case StatusEffectMetabolismType.Update:
_stun.TryUpdateParalyzeDuration(entity, time);
break;
case StatusEffectMetabolismType.Add:
_stun.TryAddParalyzeDuration(entity, time);
break;
case StatusEffectMetabolismType.Remove:
_status.TryRemoveTime(entity, SharedStunSystem.StunId, time);
break;
case StatusEffectMetabolismType.Set:
_status.TrySetStatusEffectDuration(entity, SharedStunSystem.StunId, time);
break;
}
}
}
/// <inheritdoc cref="EntityEffect"/>
public sealed partial class ModifyParalysis : BaseStatusEntityEffect<ModifyParalysis>
{
public override string? EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) =>
Time == null
? null // Not gonna make a whole new looc for something that shouldn't ever exist.
: Loc.GetString(
"entity-effect-guidebook-paralyze",
("chance", Probability),
("time", Time.Value.TotalSeconds)
);
}