using Content.Shared.StatusEffectNew;
using Content.Shared.Stunnable;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects.StatusEffects;
///
/// Applies the paralysis status effect to this entity.
/// Duration is modified by scale.
///
///
public sealed partial class ModifyParalysisEntityEffectSystem : EntityEffectSystem
{
[Dependency] private readonly StatusEffectsSystem _status = default!;
[Dependency] private readonly SharedStunSystem _stun = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
var time = args.Effect.Time * args.Scale;
switch (args.Effect.Type)
{
case StatusEffectMetabolismType.Update:
_stun.TryUpdateParalyzeDuration(entity, time);
break;
case StatusEffectMetabolismType.Add:
_stun.TryAddParalyzeDuration(entity, time);
break;
case StatusEffectMetabolismType.Remove:
_status.TryRemoveTime(entity, SharedStunSystem.StunId, time);
break;
case StatusEffectMetabolismType.Set:
_status.TrySetStatusEffectDuration(entity, SharedStunSystem.StunId, time);
break;
}
}
}
///
public sealed partial class ModifyParalysis : BaseStatusEntityEffect
{
public override string? EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) =>
Time == null
? null // Not gonna make a whole new looc for something that shouldn't ever exist.
: Loc.GetString(
"entity-effect-guidebook-paralyze",
("chance", Probability),
("time", Time.Value.TotalSeconds)
);
}