* The only commit that matters * I had to stop playing with my cat to push this change * Yaml removal * Proper drunk status effect and remove shitcode * Review changes * whoops * Whoops x2 * Update master fix merge conflicts * Fix merge conflicts * Dunk Component kill * MORE RELAYS * Holy fucking breaking changes * Ough * 46 file diff * Fix bad commits * Erm what the test fail? * Fix those last two * Merge conflicts * Me when I fix the merge conflicts --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
12 lines
308 B
C#
12 lines
308 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Drunk;
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/// <summary>
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/// This is used by a status effect entity to apply the <see cref="DrunkComponent"/> to an entity.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class DrunkStatusEffectComponent : Component
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{
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}
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