* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
199 lines
6.8 KiB
C#
199 lines
6.8 KiB
C#
using System;
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using System.Linq;
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using Content.Client.Interfaces;
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using Content.Client.Interfaces.Chat;
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using Content.Client.UserInterface;
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using Content.Shared.Input;
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using Robust.Client.Console;
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using Robust.Client.Interfaces;
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using Robust.Client.Interfaces.Input;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Client.Player;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.State
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{
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public class LobbyState : Robust.Client.State.State
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{
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#pragma warning disable 649
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[Dependency] private readonly IBaseClient _baseClient;
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[Dependency] private readonly IClientConsole _console;
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[Dependency] private readonly IChatManager _chatManager;
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[Dependency] private readonly IInputManager _inputManager;
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[Dependency] private readonly IEntityManager _entityManager;
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[Dependency] private readonly IPlayerManager _playerManager;
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[Dependency] private readonly IResourceCache _resourceCache;
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[Dependency] private readonly IClientGameTicker _clientGameTicker;
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager;
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[Dependency] private readonly IClientPreferencesManager _preferencesManager;
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#pragma warning restore 649
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[ViewVariables] private CharacterSetupGui _characterSetup;
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[ViewVariables] private LobbyGui _lobby;
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public override void Startup()
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{
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_characterSetup = new CharacterSetupGui(_entityManager, _resourceCache, _preferencesManager,
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_prototypeManager);
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LayoutContainer.SetAnchorPreset(_characterSetup, LayoutContainer.LayoutPreset.Wide);
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_characterSetup.CloseButton.OnPressed += args =>
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{
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_characterSetup.Save();
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_lobby.CharacterPreview.UpdateUI();
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_userInterfaceManager.StateRoot.AddChild(_lobby);
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_userInterfaceManager.StateRoot.RemoveChild(_characterSetup);
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};
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_lobby = new LobbyGui(_entityManager, _resourceCache, _preferencesManager);
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_userInterfaceManager.StateRoot.AddChild(_lobby);
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LayoutContainer.SetAnchorPreset(_lobby, LayoutContainer.LayoutPreset.Wide);
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_chatManager.SetChatBox(_lobby.Chat);
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_lobby.Chat.DefaultChatFormat = "ooc \"{0}\"";
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_lobby.ServerName.Text = _baseClient.GameInfo.ServerName;
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_inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
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InputCmdHandler.FromDelegate(s => GameScreen.FocusChat(_lobby.Chat)));
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UpdateLobbyUi();
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_lobby.CharacterPreview.CharacterSetupButton.OnPressed += args =>
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{
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SetReady(false);
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_userInterfaceManager.StateRoot.RemoveChild(_lobby);
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_userInterfaceManager.StateRoot.AddChild(_characterSetup);
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};
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_lobby.ObserveButton.OnPressed += args => _console.ProcessCommand("observe");
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_lobby.ReadyButton.OnPressed += args =>
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{
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if (!_clientGameTicker.IsGameStarted)
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{
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return;
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}
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new LateJoinGui().OpenCentered();
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return;
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};
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_lobby.ReadyButton.OnToggled += args =>
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{
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SetReady(args.Pressed);
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};
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_lobby.LeaveButton.OnPressed += args => _console.ProcessCommand("disconnect");
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_lobby.CreditsButton.OnPressed += args => new CreditsWindow().Open();
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UpdatePlayerList();
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_playerManager.PlayerListUpdated += PlayerManagerOnPlayerListUpdated;
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_clientGameTicker.InfoBlobUpdated += UpdateLobbyUi;
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_clientGameTicker.LobbyStatusUpdated += UpdateLobbyUi;
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}
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public override void Shutdown()
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{
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_playerManager.PlayerListUpdated -= PlayerManagerOnPlayerListUpdated;
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_clientGameTicker.InfoBlobUpdated -= UpdateLobbyUi;
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_clientGameTicker.LobbyStatusUpdated -= UpdateLobbyUi;
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_lobby.Dispose();
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_characterSetup.Dispose();
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}
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public override void FrameUpdate(FrameEventArgs e)
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{
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if (_clientGameTicker.IsGameStarted)
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{
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_lobby.StartTime.Text = "";
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return;
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}
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string text;
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if (_clientGameTicker.Paused)
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{
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text = Loc.GetString("Paused");
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}
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else
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{
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var difference = _clientGameTicker.StartTime - DateTime.UtcNow;
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if (difference.Ticks < 0)
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{
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if (difference.TotalSeconds < -5)
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{
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text = Loc.GetString("Right Now?");
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}
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else
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{
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text = Loc.GetString("Right Now");
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}
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}
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else
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{
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text = $"{(int) Math.Floor(difference.TotalMinutes)}:{difference.Seconds:D2}";
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}
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}
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_lobby.StartTime.Text = Loc.GetString("Round Starts In: {0}", text);
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}
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private void PlayerManagerOnPlayerListUpdated(object sender, EventArgs e) => UpdatePlayerList();
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private void UpdateLobbyUi()
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{
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if (_lobby == null)
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{
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return;
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}
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if (_clientGameTicker.IsGameStarted)
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{
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_lobby.ReadyButton.Text = Loc.GetString("Join");
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_lobby.ReadyButton.ToggleMode = false;
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_lobby.ReadyButton.Pressed = false;
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}
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else
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{
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_lobby.StartTime.Text = "";
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_lobby.ReadyButton.Text = Loc.GetString("Ready Up");
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_lobby.ReadyButton.ToggleMode = true;
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_lobby.ReadyButton.Pressed = _clientGameTicker.AreWeReady;
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}
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_lobby.ServerInfo.SetInfoBlob(_clientGameTicker.ServerInfoBlob);
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}
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private void UpdatePlayerList()
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{
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_lobby.OnlinePlayerItemList.Clear();
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foreach (var session in _playerManager.Sessions.OrderBy(s => s.Name))
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{
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_lobby.OnlinePlayerItemList.AddItem(session.Name);
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}
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}
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private void SetReady(bool newReady)
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{
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if (_clientGameTicker.IsGameStarted)
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{
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return;
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}
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_console.ProcessCommand($"toggleready {newReady}");
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}
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}
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}
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