* Initial * Cleanup a bunch of things * some changes dunno * RequireAnchored * a * stuff * more work * Lots of progress * delete pipe visualizer * a * b * pipenet and pipenode cleanup * Fixes * Adds GasValve * Adds GasMiner * Fix stuff, maybe? * More fixes * Ignored components on the client * Adds thermomachine behavior, change a bunch of stuff * Remove Anchored * some work, but it's shitcode * significantly more ECS * ECS AtmosDevices * Cleanup * fix appearance * when the pipe direction is sus * Gas tanks and canisters * pipe anchoring and stuff * coding is my passion * Unsafe pipes take longer to unanchor * turns out we're no longer using eris canisters * Gas canister inserted tank appearance, improvements * Work on a bunch of appearances * Scrubber appearance * Reorganize AtmosphereSystem.Piping into a bunch of different systems * Appearance for vent/scrubber/pump turns off when leaving atmosphere * ThermoMachine appearance * Cleanup gas tanks * Remove passive gate unused imports * remove old canister UI functionality * PipeNode environment air, make everything use AssumeAir instead of merging manually * a * Reorganize atmos to follow new structure * ????? * Canister UI, restructure client * Restructure shared * Fix build tho * listen, at least the canister UI works entirely... * fix build : ) * Atmos device prototypes have names and descriptions * gas canister ui slider doesn't jitter * trinary prototypes * sprite for miners * ignore components * fix YAML * Fix port system doing useless thing * Fix build * fix thinking moment * fix build again because * canister direction * pipenode is a word * GasTank Air will throw on invalid states * fix build.... * Unhardcode volume pump thresholds * Volume pump and filter take time into account * Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event * Gas tank node volume is set by initial mixtuer * I love node container
123 lines
4.1 KiB
C#
123 lines
4.1 KiB
C#
using JetBrains.Annotations;
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using Content.Shared.Atmos;
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using System;
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using Content.Client.Atmos.EntitySystems;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Commands
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{
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[UsedImplicitly]
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internal sealed class AtvRangeCommand : IConsoleCommand
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{
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public string Command => "atvrange";
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public string Description => "Sets the atmos debug range (as two floats, start [red] and end [blue])";
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public string Help => "atvrange <start> <end>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 2)
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{
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shell.WriteLine(Help);
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return;
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}
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if (!float.TryParse(args[0], out var xStart))
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{
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shell.WriteLine("Bad float START");
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return;
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}
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if (!float.TryParse(args[1], out var xEnd))
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{
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shell.WriteLine("Bad float END");
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return;
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}
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if (xStart == xEnd)
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{
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shell.WriteLine("Scale cannot be zero, as this would cause a division by zero in AtmosDebugOverlay.");
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return;
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}
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var sys = EntitySystem.Get<AtmosDebugOverlaySystem>();
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sys.CfgBase = xStart;
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sys.CfgScale = xEnd - xStart;
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}
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}
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[UsedImplicitly]
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internal sealed class AtvModeCommand : IConsoleCommand
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{
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public string Command => "atvmode";
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public string Description => "Sets the atmos debug mode. This will automatically reset the scale.";
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public string Help => "atvmode <TotalMoles/GasMoles/Temperature> [<gas ID (for GasMoles)>]";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length < 1)
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{
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shell.WriteLine(Help);
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return;
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}
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if (!Enum.TryParse<AtmosDebugOverlayMode>(args[0], out var xMode))
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{
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shell.WriteLine("Invalid mode");
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return;
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}
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int xSpecificGas = 0;
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float xBase = 0;
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float xScale = Atmospherics.MolesCellStandard * 2;
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if (xMode == AtmosDebugOverlayMode.GasMoles)
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{
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if (args.Length != 2)
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{
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shell.WriteLine("A target gas must be provided for this mode.");
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return;
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}
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if (!AtmosCommandUtils.TryParseGasID(args[1], out xSpecificGas))
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{
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shell.WriteLine("Gas ID not parsable or out of range.");
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return;
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}
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}
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else
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{
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if (args.Length != 1)
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{
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shell.WriteLine("No further information is required for this mode.");
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return;
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}
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if (xMode == AtmosDebugOverlayMode.Temperature)
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{
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// Red is 100C, Green is 20C, Blue is -60C
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xBase = Atmospherics.T20C + 80;
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xScale = -160;
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}
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}
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var sys = EntitySystem.Get<AtmosDebugOverlaySystem>();
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sys.CfgMode = xMode;
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sys.CfgSpecificGas = xSpecificGas;
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sys.CfgBase = xBase;
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sys.CfgScale = xScale;
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}
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}
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[UsedImplicitly]
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internal sealed class AtvCBMCommand : IConsoleCommand
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{
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public string Command => "atvcbm";
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public string Description => "Changes from red/green/blue to greyscale";
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public string Help => "atvcbm <true/false>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1)
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{
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shell.WriteLine(Help);
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return;
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}
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if (!bool.TryParse(args[0], out var xFlag))
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{
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shell.WriteLine("Invalid flag");
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return;
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}
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var sys = EntitySystem.Get<AtmosDebugOverlaySystem>();
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sys.CfgCBM = xFlag;
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}
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}
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}
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