365 lines
14 KiB
C#
365 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.MobState.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Utility;
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using static Content.Shared.Interaction.SharedInteractionSystem;
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namespace Content.Shared.Examine
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{
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[Obsolete("Use ExaminedEvent instead.")]
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public interface IExamine
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{
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/// <summary>
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/// Returns a status examine value for components appended to the end of the description of the entity
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/// </summary>
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/// <param name="message">The message to append to which will be displayed.</param>
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/// <param name="inDetailsRange">Whether the examiner is within the 'Details' range, allowing you to show information logically only availabe when close to the examined entity.</param>
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void Examine(FormattedMessage message, bool inDetailsRange);
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}
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public abstract class ExamineSystemShared : EntitySystem
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{
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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public const float MaxRaycastRange = 100;
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/// <summary>
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/// Examine range to use when the examiner is in critical condition.
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/// </summary>
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/// <remarks>
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/// Detailed examinations are disabled while incapactiated. Ideally this should just be set equal to the
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/// radius of the crit overlay that blackens most of the screen. The actual radius of that is defined
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/// in a shader sooo... eh.
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/// </remarks>
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public const float CritExamineRange = 1.3f;
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/// <summary>
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/// Examine range to use when the examiner is dead. See <see cref="CritExamineRange"/>.
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/// </summary>
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public const float DeadExamineRange = 0.75f;
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public const float ExamineRange = 16f;
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protected const float ExamineDetailsRange = 3f;
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/// <summary>
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/// Creates a new examine tooltip with arbitrary info.
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/// </summary>
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public abstract void SendExamineTooltip(EntityUid player, EntityUid target, FormattedMessage message, bool getVerbs, bool centerAtCursor);
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public bool IsInDetailsRange(EntityUid examiner, EntityUid entity)
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{
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// check if the mob is in ciritcal or dead
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if (EntityManager.TryGetComponent(examiner, out MobStateComponent mobState) && mobState.IsIncapacitated())
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return false;
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if (!_interactionSystem.InRangeUnobstructed(examiner, entity, ExamineDetailsRange))
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return false;
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// Is the target hidden in a opaque locker or something? Currently this check allows players to examine
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// their organs, if they can somehow target them. Really this should be with userSeeInsideSelf: false, and a
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// separate check for if the item is in their inventory or hands.
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if (_containerSystem.IsInSameOrTransparentContainer(examiner, entity, userSeeInsideSelf: true))
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return true;
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// is it inside of an open storage (e.g., an open backpack)?
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return _interactionSystem.CanAccessViaStorage(examiner, entity);
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}
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[Pure]
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public bool CanExamine(EntityUid examiner, EntityUid examined)
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{
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return !Deleted(examined) && CanExamine(examiner, EntityManager.GetComponent<TransformComponent>(examined).MapPosition,
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entity => entity == examiner || entity == examined);
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}
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[Pure]
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public virtual bool CanExamine(EntityUid examiner, MapCoordinates target, Ignored? predicate = null)
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{
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if (!EntityManager.TryGetComponent(examiner, out ExaminerComponent? examinerComponent))
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return false;
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if (!examinerComponent.DoRangeCheck)
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return true;
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if (EntityManager.GetComponent<TransformComponent>(examiner).MapID != target.MapId)
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return false;
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return InRangeUnOccluded(
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EntityManager.GetComponent<TransformComponent>(examiner).MapPosition,
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target,
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GetExaminerRange(examiner),
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predicate: predicate,
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ignoreInsideBlocker: true);
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}
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/// <summary>
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/// Check if a given examiner is incapacitated. If yes, return a reduced examine range. Otherwise, return the deault range.
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/// </summary>
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public float GetExaminerRange(EntityUid examiner, MobStateComponent? mobState = null)
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{
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if (Resolve(examiner, ref mobState, logMissing: false))
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{
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if (mobState.IsDead())
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return DeadExamineRange;
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else if (mobState.IsCritical())
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return CritExamineRange;
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}
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return ExamineRange;
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}
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public static bool InRangeUnOccluded(MapCoordinates origin, MapCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
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{
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if (other.MapId != origin.MapId ||
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other.MapId == MapId.Nullspace) return false;
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var dir = other.Position - origin.Position;
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var length = dir.Length;
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// If range specified also check it
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if (range > 0f && length > range) return false;
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if (MathHelper.CloseTo(length, 0)) return true;
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if (length > MaxRaycastRange)
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{
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Logger.Warning("InRangeUnOccluded check performed over extreme range. Limiting CollisionRay size.");
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length = MaxRaycastRange;
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}
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var occluderSystem = Get<OccluderSystem>();
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var entMan = IoCManager.Resolve<IEntityManager>();
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predicate ??= _ => false;
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var ray = new Ray(origin.Position, dir.Normalized);
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var rayResults = occluderSystem
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.IntersectRayWithPredicate(origin.MapId, ray, length, predicate.Invoke, false).ToList();
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if (rayResults.Count == 0) return true;
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if (!ignoreInsideBlocker) return false;
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foreach (var result in rayResults)
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{
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if (!entMan.TryGetComponent(result.HitEntity, out OccluderComponent? o))
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{
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continue;
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}
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var bBox = o.BoundingBox.Translated(entMan.GetComponent<TransformComponent>(o.Owner).WorldPosition);
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if (bBox.Contains(origin.Position) || bBox.Contains(other.Position))
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{
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continue;
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}
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return false;
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}
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return true;
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}
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public static bool InRangeUnOccluded(EntityUid origin, EntityUid other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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var originPos = entMan.GetComponent<TransformComponent>(origin).MapPosition;
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var otherPos = entMan.GetComponent<TransformComponent>(other).MapPosition;
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return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
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}
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public static bool InRangeUnOccluded(EntityUid origin, IComponent other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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var originPos = entMan.GetComponent<TransformComponent>(origin).MapPosition;
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var otherPos = entMan.GetComponent<TransformComponent>(other.Owner).MapPosition;
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return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
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}
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public static bool InRangeUnOccluded(EntityUid origin, EntityCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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var originPos = entMan.GetComponent<TransformComponent>(origin).MapPosition;
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var otherPos = other.ToMap(entMan);
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return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
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}
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public static bool InRangeUnOccluded(EntityUid origin, MapCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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var originPos = entMan.GetComponent<TransformComponent>(origin).MapPosition;
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return InRangeUnOccluded(originPos, other, range, predicate, ignoreInsideBlocker);
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}
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public static bool InRangeUnOccluded(ITargetedInteractEventArgs args, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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var originPos = entMan.GetComponent<TransformComponent>(args.User).MapPosition;
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var otherPos = entMan.GetComponent<TransformComponent>(args.Target).MapPosition;
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return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
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}
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public static bool InRangeUnOccluded(DragDropEvent args, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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var originPos = entMan.GetComponent<TransformComponent>(args.User).MapPosition;
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var otherPos = args.DropLocation.ToMap(entMan);
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return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
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}
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public static bool InRangeUnOccluded(AfterInteractEventArgs args, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
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{
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var entityManager = IoCManager.Resolve<IEntityManager>();;
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var originPos = entityManager.GetComponent<TransformComponent>(args.User).MapPosition;
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var target = args.Target;
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var otherPos = (target != null ? entityManager.GetComponent<TransformComponent>(target.Value).MapPosition : args.ClickLocation.ToMap(entityManager));
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return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
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}
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public FormattedMessage GetExamineText(EntityUid entity, EntityUid? examiner)
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{
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var message = new FormattedMessage();
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if (examiner == null)
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{
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return message;
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}
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var doNewline = false;
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//Add an entity description if one is declared
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if (!string.IsNullOrEmpty(EntityManager.GetComponent<MetaDataComponent>(entity).EntityDescription))
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{
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message.AddText(EntityManager.GetComponent<MetaDataComponent>(entity).EntityDescription);
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doNewline = true;
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}
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message.PushColor(Color.DarkGray);
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// Raise the event and let things that subscribe to it change the message...
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var isInDetailsRange = IsInDetailsRange(examiner.Value, entity);
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var examinedEvent = new ExaminedEvent(message, entity, examiner.Value, isInDetailsRange, doNewline);
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RaiseLocalEvent(entity, examinedEvent);
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//Add component statuses from components that report one
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foreach (var examineComponent in EntityManager.GetComponents<IExamine>(entity))
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{
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var subMessage = new FormattedMessage();
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examineComponent.Examine(subMessage, isInDetailsRange);
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if (subMessage.Tags.Count == 0)
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continue;
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if (doNewline)
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message.AddText("\n");
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message.AddMessage(subMessage);
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doNewline = true;
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}
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message.Pop();
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return message;
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}
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}
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/// <summary>
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/// Raised when an entity is examined.
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/// </summary>
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public sealed class ExaminedEvent : EntityEventArgs
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{
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/// <summary>
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/// The message that will be displayed as the examine text.
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/// For most use cases, you probably want to use <see cref="PushMarkup"/> and similar instead to modify this,
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/// since it handles newlines and such correctly.
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/// </summary>
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/// <seealso cref="PushMessage"/>
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/// <seealso cref="PushMarkup"/>
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/// <seealso cref="PushText"/>
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public FormattedMessage Message { get; }
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/// <summary>
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/// The entity performing the examining.
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/// </summary>
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public EntityUid Examiner { get; }
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/// <summary>
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/// Entity being examined, for broadcast event purposes.
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/// </summary>
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public EntityUid Examined { get; }
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/// <summary>
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/// Whether the examiner is in range of the entity to get some extra details.
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/// </summary>
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public bool IsInDetailsRange { get; }
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private bool _doNewLine;
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public ExaminedEvent(FormattedMessage message, EntityUid examined, EntityUid examiner, bool isInDetailsRange, bool doNewLine)
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{
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Message = message;
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Examined = examined;
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Examiner = examiner;
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IsInDetailsRange = isInDetailsRange;
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_doNewLine = doNewLine;
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}
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/// <summary>
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/// Push another message into this examine result, on its own line.
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/// </summary>
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/// <seealso cref="PushMarkup"/>
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/// <seealso cref="PushText"/>
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public void PushMessage(FormattedMessage message)
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{
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if (message.Tags.Count == 0)
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return;
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if (_doNewLine)
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Message.AddText("\n");
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Message.AddMessage(message);
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_doNewLine = true;
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}
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/// <summary>
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/// Push another message parsed from markup into this examine result, on its own line.
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/// </summary>
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/// <seealso cref="PushText"/>
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/// <seealso cref="PushMessage"/>
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public void PushMarkup(string markup)
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{
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PushMessage(FormattedMessage.FromMarkup(markup));
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}
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/// <summary>
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/// Push another message containing raw text into this examine result, on its own line.
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/// </summary>
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/// <seealso cref="PushMarkup"/>
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/// <seealso cref="PushMessage"/>
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public void PushText(string text)
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{
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var msg = new FormattedMessage();
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msg.AddText(text);
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PushMessage(msg);
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}
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}
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}
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