using System; using System.Collections.Generic; using System.Linq; using Content.Shared.DragDrop; using Content.Shared.Interaction; using Content.Shared.Interaction.Helpers; using Content.Shared.MobState.Components; using JetBrains.Annotations; using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Log; using Robust.Shared.Map; using Robust.Shared.Maths; using Robust.Shared.Physics; using Robust.Shared.Utility; using static Content.Shared.Interaction.SharedInteractionSystem; namespace Content.Shared.Examine { [Obsolete("Use ExaminedEvent instead.")] public interface IExamine { /// /// Returns a status examine value for components appended to the end of the description of the entity /// /// The message to append to which will be displayed. /// Whether the examiner is within the 'Details' range, allowing you to show information logically only availabe when close to the examined entity. void Examine(FormattedMessage message, bool inDetailsRange); } public abstract class ExamineSystemShared : EntitySystem { [Dependency] private readonly SharedContainerSystem _containerSystem = default!; [Dependency] private readonly SharedInteractionSystem _interactionSystem = default!; public const float MaxRaycastRange = 100; /// /// Examine range to use when the examiner is in critical condition. /// /// /// Detailed examinations are disabled while incapactiated. Ideally this should just be set equal to the /// radius of the crit overlay that blackens most of the screen. The actual radius of that is defined /// in a shader sooo... eh. /// public const float CritExamineRange = 1.3f; /// /// Examine range to use when the examiner is dead. See . /// public const float DeadExamineRange = 0.75f; public const float ExamineRange = 16f; protected const float ExamineDetailsRange = 3f; /// /// Creates a new examine tooltip with arbitrary info. /// public abstract void SendExamineTooltip(EntityUid player, EntityUid target, FormattedMessage message, bool getVerbs, bool centerAtCursor); public bool IsInDetailsRange(EntityUid examiner, EntityUid entity) { // check if the mob is in ciritcal or dead if (EntityManager.TryGetComponent(examiner, out MobStateComponent mobState) && mobState.IsIncapacitated()) return false; if (!_interactionSystem.InRangeUnobstructed(examiner, entity, ExamineDetailsRange)) return false; // Is the target hidden in a opaque locker or something? Currently this check allows players to examine // their organs, if they can somehow target them. Really this should be with userSeeInsideSelf: false, and a // separate check for if the item is in their inventory or hands. if (_containerSystem.IsInSameOrTransparentContainer(examiner, entity, userSeeInsideSelf: true)) return true; // is it inside of an open storage (e.g., an open backpack)? return _interactionSystem.CanAccessViaStorage(examiner, entity); } [Pure] public bool CanExamine(EntityUid examiner, EntityUid examined) { return !Deleted(examined) && CanExamine(examiner, EntityManager.GetComponent(examined).MapPosition, entity => entity == examiner || entity == examined); } [Pure] public virtual bool CanExamine(EntityUid examiner, MapCoordinates target, Ignored? predicate = null) { if (!EntityManager.TryGetComponent(examiner, out ExaminerComponent? examinerComponent)) return false; if (!examinerComponent.DoRangeCheck) return true; if (EntityManager.GetComponent(examiner).MapID != target.MapId) return false; return InRangeUnOccluded( EntityManager.GetComponent(examiner).MapPosition, target, GetExaminerRange(examiner), predicate: predicate, ignoreInsideBlocker: true); } /// /// Check if a given examiner is incapacitated. If yes, return a reduced examine range. Otherwise, return the deault range. /// public float GetExaminerRange(EntityUid examiner, MobStateComponent? mobState = null) { if (Resolve(examiner, ref mobState, logMissing: false)) { if (mobState.IsDead()) return DeadExamineRange; else if (mobState.IsCritical()) return CritExamineRange; } return ExamineRange; } public static bool InRangeUnOccluded(MapCoordinates origin, MapCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true) { if (other.MapId != origin.MapId || other.MapId == MapId.Nullspace) return false; var dir = other.Position - origin.Position; var length = dir.Length; // If range specified also check it if (range > 0f && length > range) return false; if (MathHelper.CloseTo(length, 0)) return true; if (length > MaxRaycastRange) { Logger.Warning("InRangeUnOccluded check performed over extreme range. Limiting CollisionRay size."); length = MaxRaycastRange; } var occluderSystem = Get(); var entMan = IoCManager.Resolve(); predicate ??= _ => false; var ray = new Ray(origin.Position, dir.Normalized); var rayResults = occluderSystem .IntersectRayWithPredicate(origin.MapId, ray, length, predicate.Invoke, false).ToList(); if (rayResults.Count == 0) return true; if (!ignoreInsideBlocker) return false; foreach (var result in rayResults) { if (!entMan.TryGetComponent(result.HitEntity, out OccluderComponent? o)) { continue; } var bBox = o.BoundingBox.Translated(entMan.GetComponent(o.Owner).WorldPosition); if (bBox.Contains(origin.Position) || bBox.Contains(other.Position)) { continue; } return false; } return true; } public static bool InRangeUnOccluded(EntityUid origin, EntityUid other, float range, Ignored? predicate, bool ignoreInsideBlocker = true) { var entMan = IoCManager.Resolve(); var originPos = entMan.GetComponent(origin).MapPosition; var otherPos = entMan.GetComponent(other).MapPosition; return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker); } public static bool InRangeUnOccluded(EntityUid origin, IComponent other, float range, Ignored? predicate, bool ignoreInsideBlocker = true) { var entMan = IoCManager.Resolve(); var originPos = entMan.GetComponent(origin).MapPosition; var otherPos = entMan.GetComponent(other.Owner).MapPosition; return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker); } public static bool InRangeUnOccluded(EntityUid origin, EntityCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true) { var entMan = IoCManager.Resolve(); var originPos = entMan.GetComponent(origin).MapPosition; var otherPos = other.ToMap(entMan); return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker); } public static bool InRangeUnOccluded(EntityUid origin, MapCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true) { var entMan = IoCManager.Resolve(); var originPos = entMan.GetComponent(origin).MapPosition; return InRangeUnOccluded(originPos, other, range, predicate, ignoreInsideBlocker); } public static bool InRangeUnOccluded(ITargetedInteractEventArgs args, float range, Ignored? predicate, bool ignoreInsideBlocker = true) { var entMan = IoCManager.Resolve(); var originPos = entMan.GetComponent(args.User).MapPosition; var otherPos = entMan.GetComponent(args.Target).MapPosition; return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker); } public static bool InRangeUnOccluded(DragDropEvent args, float range, Ignored? predicate, bool ignoreInsideBlocker = true) { var entMan = IoCManager.Resolve(); var originPos = entMan.GetComponent(args.User).MapPosition; var otherPos = args.DropLocation.ToMap(entMan); return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker); } public static bool InRangeUnOccluded(AfterInteractEventArgs args, float range, Ignored? predicate, bool ignoreInsideBlocker = true) { var entityManager = IoCManager.Resolve();; var originPos = entityManager.GetComponent(args.User).MapPosition; var target = args.Target; var otherPos = (target != null ? entityManager.GetComponent(target.Value).MapPosition : args.ClickLocation.ToMap(entityManager)); return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker); } public FormattedMessage GetExamineText(EntityUid entity, EntityUid? examiner) { var message = new FormattedMessage(); if (examiner == null) { return message; } var doNewline = false; //Add an entity description if one is declared if (!string.IsNullOrEmpty(EntityManager.GetComponent(entity).EntityDescription)) { message.AddText(EntityManager.GetComponent(entity).EntityDescription); doNewline = true; } message.PushColor(Color.DarkGray); // Raise the event and let things that subscribe to it change the message... var isInDetailsRange = IsInDetailsRange(examiner.Value, entity); var examinedEvent = new ExaminedEvent(message, entity, examiner.Value, isInDetailsRange, doNewline); RaiseLocalEvent(entity, examinedEvent); //Add component statuses from components that report one foreach (var examineComponent in EntityManager.GetComponents(entity)) { var subMessage = new FormattedMessage(); examineComponent.Examine(subMessage, isInDetailsRange); if (subMessage.Tags.Count == 0) continue; if (doNewline) message.AddText("\n"); message.AddMessage(subMessage); doNewline = true; } message.Pop(); return message; } } /// /// Raised when an entity is examined. /// public sealed class ExaminedEvent : EntityEventArgs { /// /// The message that will be displayed as the examine text. /// For most use cases, you probably want to use and similar instead to modify this, /// since it handles newlines and such correctly. /// /// /// /// public FormattedMessage Message { get; } /// /// The entity performing the examining. /// public EntityUid Examiner { get; } /// /// Entity being examined, for broadcast event purposes. /// public EntityUid Examined { get; } /// /// Whether the examiner is in range of the entity to get some extra details. /// public bool IsInDetailsRange { get; } private bool _doNewLine; public ExaminedEvent(FormattedMessage message, EntityUid examined, EntityUid examiner, bool isInDetailsRange, bool doNewLine) { Message = message; Examined = examined; Examiner = examiner; IsInDetailsRange = isInDetailsRange; _doNewLine = doNewLine; } /// /// Push another message into this examine result, on its own line. /// /// /// public void PushMessage(FormattedMessage message) { if (message.Tags.Count == 0) return; if (_doNewLine) Message.AddText("\n"); Message.AddMessage(message); _doNewLine = true; } /// /// Push another message parsed from markup into this examine result, on its own line. /// /// /// public void PushMarkup(string markup) { PushMessage(FormattedMessage.FromMarkup(markup)); } /// /// Push another message containing raw text into this examine result, on its own line. /// /// /// public void PushText(string text) { var msg = new FormattedMessage(); msg.AddText(text); PushMessage(msg); } } }