Files
tbd-station-14/Content.Shared/Construction/SharedConstructionSystem.cs
2022-02-16 19:40:03 -07:00

123 lines
4.0 KiB
C#

using System.Linq;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using static Content.Shared.Interaction.SharedInteractionSystem;
namespace Content.Shared.Construction
{
public abstract class SharedConstructionSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
/// <summary>
/// Get predicate for construction obstruction checks.
/// </summary>
public Ignored? GetPredicate(bool canBuildInImpassable, MapCoordinates coords)
{
if (!canBuildInImpassable)
return null;
if (!_mapManager.TryFindGridAt(coords, out var grid))
return null;
var ignored = grid.GetAnchoredEntities(coords).ToHashSet();
return e => ignored.Contains(e);
}
/// <summary>
/// Sent client -> server to to tell the server that we started building
/// a structure-construction.
/// </summary>
[Serializable, NetSerializable]
public sealed class TryStartStructureConstructionMessage : EntityEventArgs
{
/// <summary>
/// Position to start building.
/// </summary>
public readonly EntityCoordinates Location;
/// <summary>
/// The construction prototype to start building.
/// </summary>
public readonly string PrototypeName;
public readonly Angle Angle;
/// <summary>
/// Identifier to be sent back in the acknowledgement so that the client can clean up its ghost.
/// </summary>
public readonly int Ack;
public TryStartStructureConstructionMessage(EntityCoordinates loc, string prototypeName, Angle angle, int ack)
{
Location = loc;
PrototypeName = prototypeName;
Angle = angle;
Ack = ack;
}
}
/// <summary>
/// Sent client -> server to to tell the server that we started building
/// an item-construction.
/// </summary>
[Serializable, NetSerializable]
public sealed class TryStartItemConstructionMessage : EntityEventArgs
{
/// <summary>
/// The construction prototype to start building.
/// </summary>
public readonly string PrototypeName;
public TryStartItemConstructionMessage(string prototypeName)
{
PrototypeName = prototypeName;
}
}
/// <summary>
/// Sent server -> client to tell the client that a ghost has started to be constructed.
/// </summary>
[Serializable, NetSerializable]
public sealed class AckStructureConstructionMessage : EntityEventArgs
{
public readonly int GhostId;
public AckStructureConstructionMessage(int ghostId)
{
GhostId = ghostId;
}
}
/// <summary>
/// Sent client -> server to request a specific construction guide.
/// </summary>
[Serializable, NetSerializable]
public sealed class RequestConstructionGuide : EntityEventArgs
{
public readonly string ConstructionId;
public RequestConstructionGuide(string constructionId)
{
ConstructionId = constructionId;
}
}
/// <summary>
/// Sent server -> client as a response to a <see cref="RequestConstructionGuide"/> net message.
/// </summary>
[Serializable, NetSerializable]
public sealed class ResponseConstructionGuide : EntityEventArgs
{
public readonly string ConstructionId;
public readonly ConstructionGuide Guide;
public ResponseConstructionGuide(string constructionId, ConstructionGuide guide)
{
ConstructionId = constructionId;
Guide = guide;
}
}
}
}