using System.Linq; using Robust.Shared.Map; using Robust.Shared.Serialization; using static Content.Shared.Interaction.SharedInteractionSystem; namespace Content.Shared.Construction { public abstract class SharedConstructionSystem : EntitySystem { [Dependency] private readonly IMapManager _mapManager = default!; /// /// Get predicate for construction obstruction checks. /// public Ignored? GetPredicate(bool canBuildInImpassable, MapCoordinates coords) { if (!canBuildInImpassable) return null; if (!_mapManager.TryFindGridAt(coords, out var grid)) return null; var ignored = grid.GetAnchoredEntities(coords).ToHashSet(); return e => ignored.Contains(e); } /// /// Sent client -> server to to tell the server that we started building /// a structure-construction. /// [Serializable, NetSerializable] public sealed class TryStartStructureConstructionMessage : EntityEventArgs { /// /// Position to start building. /// public readonly EntityCoordinates Location; /// /// The construction prototype to start building. /// public readonly string PrototypeName; public readonly Angle Angle; /// /// Identifier to be sent back in the acknowledgement so that the client can clean up its ghost. /// public readonly int Ack; public TryStartStructureConstructionMessage(EntityCoordinates loc, string prototypeName, Angle angle, int ack) { Location = loc; PrototypeName = prototypeName; Angle = angle; Ack = ack; } } /// /// Sent client -> server to to tell the server that we started building /// an item-construction. /// [Serializable, NetSerializable] public sealed class TryStartItemConstructionMessage : EntityEventArgs { /// /// The construction prototype to start building. /// public readonly string PrototypeName; public TryStartItemConstructionMessage(string prototypeName) { PrototypeName = prototypeName; } } /// /// Sent server -> client to tell the client that a ghost has started to be constructed. /// [Serializable, NetSerializable] public sealed class AckStructureConstructionMessage : EntityEventArgs { public readonly int GhostId; public AckStructureConstructionMessage(int ghostId) { GhostId = ghostId; } } /// /// Sent client -> server to request a specific construction guide. /// [Serializable, NetSerializable] public sealed class RequestConstructionGuide : EntityEventArgs { public readonly string ConstructionId; public RequestConstructionGuide(string constructionId) { ConstructionId = constructionId; } } /// /// Sent server -> client as a response to a net message. /// [Serializable, NetSerializable] public sealed class ResponseConstructionGuide : EntityEventArgs { public readonly string ConstructionId; public readonly ConstructionGuide Guide; public ResponseConstructionGuide(string constructionId, ConstructionGuide guide) { ConstructionId = constructionId; Guide = guide; } } } }