* Non-accessed local variable * Merge cast and type checks. * StringComparison.Ordinal added for better culture support * Supposed code improvement in launcher. Remove unused code. * Update ExplosionHelper.cs Unintentional change. * Optimized Import * Add Robust.Shared.Utility import where it was deleted * Other random suggestion * Improve my comment
67 lines
2.4 KiB
C#
67 lines
2.4 KiB
C#
using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using static Content.Shared.GameObjects.Components.SharedWiresComponent;
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namespace Content.Client.GameObjects.Components.Wires
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{
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public class WiresMenu : SS14Window
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{
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private readonly ILocalizationManager _localizationManager;
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protected override Vector2? CustomSize => (300, 150);
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public WiresBoundUserInterface Owner { get; set; }
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private readonly VBoxContainer _wiresContainer;
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public WiresMenu(ILocalizationManager localizationManager)
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{
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_localizationManager = localizationManager;
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Title = _localizationManager.GetString("Wires");
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_wiresContainer = new VBoxContainer();
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Contents.AddChild(_wiresContainer);
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}
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public void Populate(WiresBoundUserInterfaceState state)
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{
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_wiresContainer.RemoveAllChildren();
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foreach (var wire in state.WiresList)
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{
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var container = new HBoxContainer();
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var newLabel = new Label()
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{
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Text = $"{_localizationManager.GetString(wire.Color.Name())}: ",
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FontColorOverride = wire.Color,
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};
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container.AddChild(newLabel);
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var newButton = new Button()
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{
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Text = _localizationManager.GetString("Pulse"),
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};
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newButton.OnPressed += _ => Owner.PerformAction(wire.Guid, WiresAction.Pulse);
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container.AddChild(newButton);
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newButton = new Button()
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{
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Text = wire.IsCut ? _localizationManager.GetString("Mend") : _localizationManager.GetString("Cut"),
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};
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newButton.OnPressed += _ => Owner.PerformAction(wire.Guid, wire.IsCut ? WiresAction.Mend : WiresAction.Cut);
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container.AddChild(newButton);
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_wiresContainer.AddChild(container);
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}
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foreach (var status in state.Statuses)
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{
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var container = new HBoxContainer();
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container.AddChild(new Label
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{
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Text = status
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});
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_wiresContainer.AddChild(container);
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}
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}
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}
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}
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