16 lines
448 B
C#
16 lines
448 B
C#
using Content.Shared.GameObjects.Components.Weapons.Ranged;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Client.GameObjects.Components.Weapons.Ranged
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{
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[RegisterComponent]
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public sealed class ClientRangedWeaponComponent : SharedRangedWeaponComponent
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{
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public void SyncFirePos(GridCoordinates worldPos)
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{
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SendNetworkMessage(new SyncFirePosMessage(worldPos));
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}
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}
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}
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