Files
tbd-station-14/Content.Client/GameObjects/Components/Weapons/Ranged/ClientRangedWeaponComponent.cs
Pieter-Jan Briers 33782ed7f3 Fix ranged weapon fire rates being stuttery.
Now we just send a fire message to the server every frame. Absolutely terrible!
2020-01-09 00:28:04 +01:00

16 lines
448 B
C#

using Content.Shared.GameObjects.Components.Weapons.Ranged;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Client.GameObjects.Components.Weapons.Ranged
{
[RegisterComponent]
public sealed class ClientRangedWeaponComponent : SharedRangedWeaponComponent
{
public void SyncFirePos(GridCoordinates worldPos)
{
SendNetworkMessage(new SyncFirePosMessage(worldPos));
}
}
}