using Content.Shared.GameObjects.Components.Weapons.Ranged; using Robust.Shared.GameObjects; using Robust.Shared.Map; namespace Content.Client.GameObjects.Components.Weapons.Ranged { [RegisterComponent] public sealed class ClientRangedWeaponComponent : SharedRangedWeaponComponent { public void SyncFirePos(GridCoordinates worldPos) { SendNetworkMessage(new SyncFirePosMessage(worldPos)); } } }