* XAML verb menu * fix ghost FOV * spacing * rename missed "ContextMenu"->"EntityMenu" instances * move visibility checks to verb system * update comment * Remove CanSeeContainerCheck * use ScrollContainer measure option * MaxWidth / texxt line wrapping * verb category default Now when you click on a verb category, it should default to running the first member of that category. This makes it much more convenient to eject/insert when there is only a single option * only apply style to first verb category entry * Use new visibility flags * FoV -> Fov * Revert "only apply style to first verb category entry" This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99. * make all entity menu visibility checks clientside * Fix empty unbuckle category * fix merge
69 lines
2.4 KiB
C#
69 lines
2.4 KiB
C#
using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Verbs
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{
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public class SharedVerbSystem : EntitySystem
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{
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/// <summary>
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/// Raises a number of events in order to get all verbs of the given type(s) defined in local systems. This
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/// does not request verbs from the server.
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/// </summary>
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public virtual Dictionary<VerbType, SortedSet<Verb>> GetLocalVerbs(IEntity target, IEntity user, VerbType verbTypes)
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{
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Dictionary<VerbType, SortedSet<Verb>> verbs = new();
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if ((verbTypes & VerbType.Interaction) == VerbType.Interaction)
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{
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GetInteractionVerbsEvent getVerbEvent = new(user, target);
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RaiseLocalEvent(target.Uid, getVerbEvent);
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verbs.Add(VerbType.Interaction, getVerbEvent.Verbs);
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}
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if ((verbTypes & VerbType.Activation) == VerbType.Activation)
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{
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GetActivationVerbsEvent getVerbEvent = new(user, target);
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RaiseLocalEvent(target.Uid, getVerbEvent);
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verbs.Add(VerbType.Activation, getVerbEvent.Verbs);
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}
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if ((verbTypes & VerbType.Alternative) == VerbType.Alternative)
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{
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GetAlternativeVerbsEvent getVerbEvent = new(user, target);
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RaiseLocalEvent(target.Uid, getVerbEvent);
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verbs.Add(VerbType.Alternative, getVerbEvent.Verbs);
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}
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if ((verbTypes & VerbType.Other) == VerbType.Other)
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{
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GetOtherVerbsEvent getVerbEvent = new(user, target);
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RaiseLocalEvent(target.Uid, getVerbEvent);
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verbs.Add(VerbType.Other, getVerbEvent.Verbs);
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}
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return verbs;
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}
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/// <summary>
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/// Execute the provided verb.
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/// </summary>
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/// <remarks>
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/// This will try to call the action delegates and raise the local events for the given verb.
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/// </remarks>
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public void ExecuteVerb(Verb verb)
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{
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verb.Act?.Invoke();
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// Maybe raise a local event
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if (verb.ExecutionEventArgs != null)
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{
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if (verb.EventTarget.IsValid())
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RaiseLocalEvent(verb.EventTarget, verb.ExecutionEventArgs);
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else
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RaiseLocalEvent(verb.ExecutionEventArgs);
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}
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}
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}
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}
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