using System.Collections.Generic;
using Robust.Shared.GameObjects;
namespace Content.Shared.Verbs
{
public class SharedVerbSystem : EntitySystem
{
///
/// Raises a number of events in order to get all verbs of the given type(s) defined in local systems. This
/// does not request verbs from the server.
///
public virtual Dictionary> GetLocalVerbs(IEntity target, IEntity user, VerbType verbTypes)
{
Dictionary> verbs = new();
if ((verbTypes & VerbType.Interaction) == VerbType.Interaction)
{
GetInteractionVerbsEvent getVerbEvent = new(user, target);
RaiseLocalEvent(target.Uid, getVerbEvent);
verbs.Add(VerbType.Interaction, getVerbEvent.Verbs);
}
if ((verbTypes & VerbType.Activation) == VerbType.Activation)
{
GetActivationVerbsEvent getVerbEvent = new(user, target);
RaiseLocalEvent(target.Uid, getVerbEvent);
verbs.Add(VerbType.Activation, getVerbEvent.Verbs);
}
if ((verbTypes & VerbType.Alternative) == VerbType.Alternative)
{
GetAlternativeVerbsEvent getVerbEvent = new(user, target);
RaiseLocalEvent(target.Uid, getVerbEvent);
verbs.Add(VerbType.Alternative, getVerbEvent.Verbs);
}
if ((verbTypes & VerbType.Other) == VerbType.Other)
{
GetOtherVerbsEvent getVerbEvent = new(user, target);
RaiseLocalEvent(target.Uid, getVerbEvent);
verbs.Add(VerbType.Other, getVerbEvent.Verbs);
}
return verbs;
}
///
/// Execute the provided verb.
///
///
/// This will try to call the action delegates and raise the local events for the given verb.
///
public void ExecuteVerb(Verb verb)
{
verb.Act?.Invoke();
// Maybe raise a local event
if (verb.ExecutionEventArgs != null)
{
if (verb.EventTarget.IsValid())
RaiseLocalEvent(verb.EventTarget, verb.ExecutionEventArgs);
else
RaiseLocalEvent(verb.ExecutionEventArgs);
}
}
}
}