Files
tbd-station-14/Content.Server/Chemistry/EntitySystems/ChemistrySystem.cs
2022-03-28 09:58:51 -07:00

28 lines
948 B
C#

using Content.Server.Administration.Logs;
using Content.Server.Body.Systems;
using Content.Server.DoAfter;
using Content.Server.Popups;
using Content.Shared.ActionBlocker;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Chemistry.EntitySystems;
public sealed partial class ChemistrySystem : EntitySystem
{
[Dependency] private readonly AdminLogSystem _logs = default!;
[Dependency] private readonly BloodstreamSystem _blood = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SolutionContainerSystem _solutions = default!;
public override void Initialize()
{
// Why ChemMaster duplicates reagentdispenser nobody knows.
InitializeChemMaster();
InitializeHypospray();
InitializeInjector();
InitializeReagentDispenser();
}
}