* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
237 lines
7.6 KiB
C#
237 lines
7.6 KiB
C#
#nullable enable
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using Content.Server.GameObjects.Components.Buckle;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Strap;
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using Content.Shared.Physics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Movement
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{
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[RegisterComponent]
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[ComponentReference(typeof(IMoverComponent))]
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internal class ShuttleControllerComponent : Component, IMoverComponent
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private bool _movingUp;
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private bool _movingDown;
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private bool _movingLeft;
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private bool _movingRight;
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/// <summary>
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/// The icon to be displayed when piloting from this chair.
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/// </summary>
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private string _pilotingIcon = default!;
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/// <summary>
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/// The entity that's currently controlling this component.
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/// Changed from <see cref="SetController"/> and <see cref="RemoveController"/>
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/// </summary>
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private IEntity? _controller;
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public override string Name => "ShuttleController";
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[ViewVariables(VVAccess.ReadWrite)]
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public float CurrentWalkSpeed { get; } = 8;
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public float CurrentSprintSpeed => 0;
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/// <inheritdoc />
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[ViewVariables]
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public float CurrentPushSpeed => 0.0f;
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/// <inheritdoc />
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[ViewVariables]
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public float GrabRange => 0.0f;
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public bool Sprinting => false;
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public (Vector2 walking, Vector2 sprinting) VelocityDir { get; } = (Vector2.Zero, Vector2.Zero);
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public EntityCoordinates LastPosition { get; set; }
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public float StepSoundDistance { get; set; }
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public void SetVelocityDirection(Direction direction, ushort subTick, bool enabled)
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{
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var gridId = Owner.Transform.GridID;
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if (_mapManager.TryGetGrid(gridId, out var grid) &&
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_entityManager.TryGetEntity(grid.GridEntityId, out var gridEntity))
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{
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//TODO: Switch to shuttle component
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if (!gridEntity.TryGetComponent(out ICollidableComponent? collidable))
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{
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collidable = gridEntity.AddComponent<CollidableComponent>();
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collidable.Mass = 1;
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collidable.CanCollide = true;
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collidable.PhysicsShapes.Add(new PhysShapeGrid(grid));
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}
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var controller = collidable.EnsureController<ShuttleController>();
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controller.Push(CalcNewVelocity(direction, enabled), CurrentWalkSpeed);
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}
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}
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public void SetSprinting(ushort subTick, bool walking)
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{
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// Shuttles can't sprint.
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}
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private Vector2 CalcNewVelocity(Direction direction, bool enabled)
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{
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switch (direction)
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{
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case Direction.East:
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_movingRight = enabled;
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break;
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case Direction.North:
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_movingUp = enabled;
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break;
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case Direction.West:
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_movingLeft = enabled;
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break;
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case Direction.South:
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_movingDown = enabled;
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break;
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}
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// key directions are in screen coordinates
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// _moveDir is in world coordinates
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// if the camera is moved, this needs to be changed
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var x = 0;
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x -= _movingLeft ? 1 : 0;
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x += _movingRight ? 1 : 0;
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var y = 0;
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y -= _movingDown ? 1 : 0;
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y += _movingUp ? 1 : 0;
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var result = new Vector2(x, y);
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// can't normalize zero length vector
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if (result.LengthSquared > 1.0e-6)
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{
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result = result.Normalized;
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}
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return result;
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}
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/// <summary>
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/// Changes the entity currently controlling this shuttle controller
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/// </summary>
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/// <param name="entity">The entity to set</param>
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private void SetController(IEntity entity)
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{
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if (_controller != null ||
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!entity.TryGetComponent(out MindComponent? mind) ||
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mind.Mind == null ||
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!Owner.TryGetComponent(out ServerStatusEffectsComponent? status))
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{
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return;
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}
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mind.Mind.Visit(Owner);
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_controller = entity;
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status.ChangeStatusEffectIcon(StatusEffect.Piloting, _pilotingIcon);
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}
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/// <summary>
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/// Removes the current controller
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/// </summary>
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/// <param name="entity">The entity to remove, or null to force the removal of any current controller</param>
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public void RemoveController(IEntity? entity = null)
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{
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if (_controller == null)
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{
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return;
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}
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// If we are not forcing a controller removal and the entity is not the current controller
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if (entity != null && entity != _controller)
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{
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return;
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}
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UpdateRemovedEntity(entity ?? _controller);
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_controller = null;
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}
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/// <summary>
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/// Updates the state of an entity that is no longer controlling this shuttle controller.
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/// Called from <see cref="RemoveController"/>
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/// </summary>
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/// <param name="entity">The entity to update</param>
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private void UpdateRemovedEntity(IEntity entity)
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{
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if (Owner.TryGetComponent(out ServerStatusEffectsComponent? status))
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{
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status.RemoveStatusEffect(StatusEffect.Piloting);
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}
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if (entity.TryGetComponent(out MindComponent? mind))
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{
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mind.Mind?.UnVisit();
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}
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if (entity.TryGetComponent(out BuckleComponent? buckle))
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{
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buckle.TryUnbuckle(entity, true);
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}
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}
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private void BuckleChanged(IEntity entity, in bool buckled)
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{
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Logger.DebugS("shuttle", $"Pilot={entity.Name}, buckled={buckled}");
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if (buckled)
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{
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SetController(entity);
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}
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else
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{
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RemoveController(entity);
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}
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _pilotingIcon, "pilotingIcon", "/Textures/Interface/StatusEffects/Buckle/buckled.png");
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}
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public override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponent<ServerStatusEffectsComponent>();
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}
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/// <inheritdoc />
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case StrapChangeMessage strap:
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BuckleChanged(strap.Entity, strap.Buckled);
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break;
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}
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}
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}
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}
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