* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
using Content.Server.Explosions;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Explosion
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{
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[RegisterComponent]
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public class ExplosiveComponent : Component, ITimerTrigger, IDestroyAct
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{
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public override string Name => "Explosive";
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public int DevastationRange = 0;
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public int HeavyImpactRange = 0;
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public int LightImpactRange = 0;
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public int FlashRange = 0;
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private bool _beingExploded = false;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref DevastationRange, "devastationRange", 0);
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serializer.DataField(ref HeavyImpactRange, "heavyImpactRange", 0);
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serializer.DataField(ref LightImpactRange, "lightImpactRange", 0);
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serializer.DataField(ref FlashRange, "flashRange", 0);
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}
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public bool Explosion()
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{
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//Prevent adjacent explosives from infinitely blowing each other up.
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if (_beingExploded) return true;
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_beingExploded = true;
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ExplosionHelper.SpawnExplosion(Owner.Transform.Coordinates, DevastationRange, HeavyImpactRange, LightImpactRange, FlashRange);
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Owner.Delete();
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return true;
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}
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bool ITimerTrigger.Trigger(TimerTriggerEventArgs eventArgs)
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{
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return Explosion();
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}
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void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
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{
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Explosion();
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}
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}
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}
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