Files
tbd-station-14/Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs
DrSmugleaf 48b61f6bcc Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:11:53 +02:00

54 lines
1.7 KiB
C#

using Content.Server.Explosions;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Explosion
{
[RegisterComponent]
public class ExplosiveComponent : Component, ITimerTrigger, IDestroyAct
{
public override string Name => "Explosive";
public int DevastationRange = 0;
public int HeavyImpactRange = 0;
public int LightImpactRange = 0;
public int FlashRange = 0;
private bool _beingExploded = false;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref DevastationRange, "devastationRange", 0);
serializer.DataField(ref HeavyImpactRange, "heavyImpactRange", 0);
serializer.DataField(ref LightImpactRange, "lightImpactRange", 0);
serializer.DataField(ref FlashRange, "flashRange", 0);
}
public bool Explosion()
{
//Prevent adjacent explosives from infinitely blowing each other up.
if (_beingExploded) return true;
_beingExploded = true;
ExplosionHelper.SpawnExplosion(Owner.Transform.Coordinates, DevastationRange, HeavyImpactRange, LightImpactRange, FlashRange);
Owner.Delete();
return true;
}
bool ITimerTrigger.Trigger(TimerTriggerEventArgs eventArgs)
{
return Explosion();
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
Explosion();
}
}
}