Files
tbd-station-14/Content.Server/GameObjects/Components/Botany/ProduceComponent.cs
Víctor Aguilera Puerto 484eb0bba4 Botany (#2357)
* plants and seeds go brrrr

* update plants

* P L A N T

* brrrr

* Hydroponics actually work! How about that?

* Reuse resource path in visualizer

* They lied to us.

* Several stuffs

* more werk

* Add a bunch of plants

* Logs go brr.

* Brrr moment.

* Remove unused method

* Important comment.

* Seed inventory, yo!

* tomato moment

* Balance consumption

* Makes hydroponics pourable

* Adds plant metabolism effect for sugar, the same as glucose.

* Eggplant moment

* Apple moment

* Corn moment

* Chanterelle mushroom moment

* prototype tweaks

* Seed extractor moment

* typo

* IPlantMetabolizable doc improvement

* I should trust my gut instinct more often.

* egg-plant.....

* localization

* Make WaterLevel and NutritionLevel setters private

* Less code repetition! Wooo!
2020-10-26 23:19:46 +01:00

65 lines
2.1 KiB
C#

using Content.Server.Botany;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Shared.Chemistry;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Botany
{
[RegisterComponent]
public class ProduceComponent : Component
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override string Name => "Produce";
[ViewVariables]
public Seed Seed { get; set; } = null;
public float Potency => Seed.Potency;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataReadFunction<string>("seed", null,
(s) =>
{
if(!string.IsNullOrEmpty(s))
Seed = _prototypeManager.Index<Seed>(s);
});
}
public void Grown()
{
if (Seed == null)
return;
if (Owner.TryGetComponent(out SpriteComponent sprite))
{
sprite.LayerSetRSI(0, Seed.PlantRsi);
sprite.LayerSetState(0, Seed.PlantIconState);
}
var solutionContainer = Owner.EnsureComponent<SolutionContainerComponent>();
solutionContainer.RemoveAllSolution();
foreach (var (chem, quantity) in Seed.Chemicals)
{
var amount = ReagentUnit.New(quantity.Min);
if(quantity.PotencyDivisor > 0 && Potency > 0)
amount += ReagentUnit.New(Potency/quantity.PotencyDivisor);
amount = ReagentUnit.New((int) MathHelper.Clamp(amount.Float(), quantity.Min, quantity.Max));
solutionContainer.MaxVolume += amount;
solutionContainer.Solution.AddReagent(chem, amount);
}
}
}
}