* plants and seeds go brrrr * update plants * P L A N T * brrrr * Hydroponics actually work! How about that? * Reuse resource path in visualizer * They lied to us. * Several stuffs * more werk * Add a bunch of plants * Logs go brr. * Brrr moment. * Remove unused method * Important comment. * Seed inventory, yo! * tomato moment * Balance consumption * Makes hydroponics pourable * Adds plant metabolism effect for sugar, the same as glucose. * Eggplant moment * Apple moment * Corn moment * Chanterelle mushroom moment * prototype tweaks * Seed extractor moment * typo * IPlantMetabolizable doc improvement * I should trust my gut instinct more often. * egg-plant..... * localization * Make WaterLevel and NutritionLevel setters private * Less code repetition! Wooo!
36 lines
1021 B
C#
36 lines
1021 B
C#
using System.Threading.Tasks;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Botany
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{
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[RegisterComponent]
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public class LogComponent : Component, IInteractUsing
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{
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public override string Name => "Log";
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public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!ActionBlockerSystem.CanInteract(eventArgs.User))
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return false;
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if (eventArgs.Using.HasComponent<BotanySharpComponent>())
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{
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for (var i = 0; i < 2; i++)
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{
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var plank = Owner.EntityManager.SpawnEntity("WoodPlank1", Owner.Transform.Coordinates);
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plank.RandomOffset(0.25f);
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}
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Owner.Delete();
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return true;
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}
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return false;
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}
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}
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}
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