* Moves FlashComponent.cs, FlashOnTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared * Moves ExplodeOnTriggerComponent.cs, OnUseTimerTriggerComponent.cs, ActiveTimerTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared * Delete .run/Content Server+Client.run.xml HOW DID THIS GET IN HERE ITS NOT AHHHH * Update Content.Client/Explosion/SmokeOnTriggerSystem.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/Components/ActiveTimerTriggerComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/EntitySystems/SharedTriggerSystem.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/EntitySystems/SharedSmokeOnTriggerSystem.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update ExplodeOnTriggerComponent.cs * Revert "Delete .run/Content Server+Client.run.xml" This reverts commit 29ee05f57de60eab5c92158d8eba5e3acba483c2. * Fix? * cannot figure out how to get this to go back please forgive * Fixes a network issue * leftovers * Fixes --------- Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
243 lines
9.0 KiB
C#
243 lines
9.0 KiB
C#
using System.Linq;
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using Content.Server.Flash.Components;
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using Content.Server.Light.EntitySystems;
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using Content.Server.Popups;
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using Content.Server.Stunnable;
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using Content.Shared.Charges.Components;
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using Content.Shared.Charges.Systems;
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using Content.Shared.Eye.Blinding.Components;
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using Content.Shared.Flash;
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using Content.Shared.Flash.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Physics;
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using Content.Shared.Tag;
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using Content.Shared.Traits.Assorted;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Server.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using InventoryComponent = Content.Shared.Inventory.InventoryComponent;
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namespace Content.Server.Flash
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{
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internal sealed class FlashSystem : SharedFlashSystem
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{
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[Dependency] private readonly AppearanceSystem _appearance = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly SharedChargesSystem _charges = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly StunSystem _stun = default!;
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[Dependency] private readonly TagSystem _tag = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<FlashComponent, MeleeHitEvent>(OnFlashMeleeHit);
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// ran before toggling light for extra-bright lantern
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SubscribeLocalEvent<FlashComponent, UseInHandEvent>(OnFlashUseInHand, before: new []{ typeof(HandheldLightSystem) });
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SubscribeLocalEvent<InventoryComponent, FlashAttemptEvent>(OnInventoryFlashAttempt);
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SubscribeLocalEvent<FlashImmunityComponent, FlashAttemptEvent>(OnFlashImmunityFlashAttempt);
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SubscribeLocalEvent<PermanentBlindnessComponent, FlashAttemptEvent>(OnPermanentBlindnessFlashAttempt);
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SubscribeLocalEvent<TemporaryBlindnessComponent, FlashAttemptEvent>(OnTemporaryBlindnessFlashAttempt);
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}
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private void OnFlashMeleeHit(EntityUid uid, FlashComponent comp, MeleeHitEvent args)
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{
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if (!args.IsHit ||
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!args.HitEntities.Any() ||
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!UseFlash(uid, comp, args.User))
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{
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return;
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}
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args.Handled = true;
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foreach (var e in args.HitEntities)
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{
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Flash(e, args.User, uid, comp.FlashDuration, comp.SlowTo, melee: true);
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}
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}
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private void OnFlashUseInHand(EntityUid uid, FlashComponent comp, UseInHandEvent args)
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{
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if (args.Handled || !UseFlash(uid, comp, args.User))
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return;
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args.Handled = true;
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FlashArea(uid, args.User, comp.Range, comp.AoeFlashDuration, comp.SlowTo, true);
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}
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private bool UseFlash(EntityUid uid, FlashComponent comp, EntityUid user)
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{
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if (comp.Flashing)
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return false;
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TryComp<LimitedChargesComponent>(uid, out var charges);
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if (_charges.IsEmpty(uid, charges))
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return false;
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_charges.UseCharge(uid, charges);
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_audio.PlayPvs(comp.Sound, uid);
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comp.Flashing = true;
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_appearance.SetData(uid, FlashVisuals.Flashing, true);
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if (_charges.IsEmpty(uid, charges))
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{
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_appearance.SetData(uid, FlashVisuals.Burnt, true);
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_tag.AddTag(uid, "Trash");
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_popup.PopupEntity(Loc.GetString("flash-component-becomes-empty"), user);
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}
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uid.SpawnTimer(400, () =>
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{
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_appearance.SetData(uid, FlashVisuals.Flashing, false);
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comp.Flashing = false;
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});
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return true;
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}
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public void Flash(EntityUid target,
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EntityUid? user,
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EntityUid? used,
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float flashDuration,
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float slowTo,
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bool displayPopup = true,
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FlashableComponent? flashable = null,
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bool melee = false)
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{
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if (!Resolve(target, ref flashable, false))
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return;
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var attempt = new FlashAttemptEvent(target, user, used);
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RaiseLocalEvent(target, attempt, true);
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if (attempt.Cancelled)
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return;
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if (melee)
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{
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var ev = new AfterFlashedEvent(target, user, used);
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if (user != null)
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RaiseLocalEvent(user.Value, ref ev);
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if (used != null)
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RaiseLocalEvent(used.Value, ref ev);
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}
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flashable.LastFlash = _timing.CurTime;
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flashable.Duration = flashDuration / 1000f; // TODO: Make this sane...
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Dirty(target, flashable);
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_stun.TrySlowdown(target, TimeSpan.FromSeconds(flashDuration/1000f), true,
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slowTo, slowTo);
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if (displayPopup && user != null && target != user && Exists(user.Value))
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{
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_popup.PopupEntity(Loc.GetString("flash-component-user-blinds-you",
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("user", Identity.Entity(user.Value, EntityManager))), target, target);
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}
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}
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public void FlashArea(EntityUid source, EntityUid? user, float range, float duration, float slowTo = 0.8f, bool displayPopup = false, SoundSpecifier? sound = null)
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{
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var transform = EntityManager.GetComponent<TransformComponent>(source);
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var mapPosition = transform.MapPosition;
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var flashableEntities = new List<EntityUid>();
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var flashableQuery = GetEntityQuery<FlashableComponent>();
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foreach (var entity in _entityLookup.GetEntitiesInRange(transform.Coordinates, range))
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{
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if (!flashableQuery.HasComponent(entity))
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continue;
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flashableEntities.Add(entity);
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}
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foreach (var entity in flashableEntities)
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{
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// Check for unobstructed entities while ignoring the mobs with flashable components.
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if (!_interaction.InRangeUnobstructed(entity, mapPosition, range, CollisionGroup.Opaque, (e) => flashableEntities.Contains(e) || e == source))
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continue;
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// They shouldn't have flash removed in between right?
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Flash(entity, user, source, duration, slowTo, displayPopup, flashableQuery.GetComponent(entity));
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}
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if (sound != null)
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{
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_audio.PlayPvs(sound, source, AudioParams.Default.WithVolume(1f).WithMaxDistance(3f));
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}
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}
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private void OnInventoryFlashAttempt(EntityUid uid, InventoryComponent component, FlashAttemptEvent args)
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{
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foreach (var slot in new[] { "head", "eyes", "mask" })
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{
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if (args.Cancelled)
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break;
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if (_inventory.TryGetSlotEntity(uid, slot, out var item, component))
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RaiseLocalEvent(item.Value, args, true);
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}
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}
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private void OnFlashImmunityFlashAttempt(EntityUid uid, FlashImmunityComponent component, FlashAttemptEvent args)
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{
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if(component.Enabled)
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args.Cancel();
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}
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private void OnPermanentBlindnessFlashAttempt(EntityUid uid, PermanentBlindnessComponent component, FlashAttemptEvent args)
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{
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args.Cancel();
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}
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private void OnTemporaryBlindnessFlashAttempt(EntityUid uid, TemporaryBlindnessComponent component, FlashAttemptEvent args)
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{
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args.Cancel();
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}
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}
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public sealed class FlashAttemptEvent : CancellableEntityEventArgs
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{
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public readonly EntityUid Target;
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public readonly EntityUid? User;
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public readonly EntityUid? Used;
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public FlashAttemptEvent(EntityUid target, EntityUid? user, EntityUid? used)
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{
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Target = target;
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User = user;
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Used = used;
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}
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}
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/// <summary>
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/// Called after a flash is used via melee on another person to check for rev conversion.
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/// Raised on the user of the flash, the target hit by the flash, and the flash used.
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/// </summary>
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[ByRefEvent]
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public readonly struct AfterFlashedEvent
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{
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public readonly EntityUid Target;
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public readonly EntityUid? User;
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public readonly EntityUid? Used;
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public AfterFlashedEvent(EntityUid target, EntityUid? user, EntityUid? used)
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{
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Target = target;
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User = user;
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Used = used;
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}
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}
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}
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