Files
tbd-station-14/Content.Server/GameObjects/Components/ConfigurationComponent.cs
Julian Giebel 45b610f933 Disposal mailing (#2194)
* Implement device networking

* Implement device configuration menu

* Fix device network

* Implement disposal mailing unit

* Implement base network connection
Implement wired and wireless network connection
Implement device network metadata

* Fix dereference null error

* Fix wired network null checks

* Change BaseNetworks enum to NetworkUtils class
Add PingResponse function to NetworkUtils
Change device network file structure

* Add doc comments

* Apply suggestions from code review

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Add tag validation to disposal mailing unit

* Add tag validation to the mailing unit component

* Address reviews
Change WiredNetwork can connect check
Change device networking string literals to constants

* Address reviews
Revert changes to PowerProvider and PowerReceiver
Add new NodeGroup
WELP

* Fix recursive access to Owner property

* Integrate suggested changes

* Fix TryGetWireNet acting on NullPowerProvider
Fix network connections not checking if their owner has been deleted

* Close device network connection when the owning entity got deleted
Fix mailing unit not closing the device network connection on remove

* Remove GetWireNet from NullPowerProvider

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-10-30 01:16:26 +01:00

119 lines
3.9 KiB
C#

using Content.Server.GameObjects.Components.Interactable;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedConfigurationComponent))]
public class ConfigurationComponent : SharedConfigurationComponent, IInteractUsing
{
[ViewVariables] private BoundUserInterface UserInterface => Owner.GetUIOrNull(ConfigurationUiKey.Key);
[ViewVariables]
private readonly Dictionary<string, string> _config = new Dictionary<string, string>();
private Regex _validation;
public event Action<Dictionary<string, string>> OnConfigUpdate;
public override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
}
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataReadWriteFunction("keys", new List<string>(),
(list) => FillConfiguration(list, _config, ""),
() => _config.Keys.ToList());
serializer.DataReadFunction("vailidation", "^[a-zA-Z0-9 ]*$", value => _validation = new Regex("^[a-zA-Z0-9 ]*$", RegexOptions.Compiled));
}
public string GetConfig(string name)
{
return _config.GetValueOrDefault(name);
}
protected override void Startup()
{
base.Startup();
UpdateUserInterface();
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (UserInterface == null || !eventArgs.User.TryGetComponent(out IActorComponent actor))
return false;
if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
return false;
if (!await tool.UseTool(eventArgs.User, Owner, 0.2f, ToolQuality.Multitool))
return false;
UpdateUserInterface();
UserInterface.Open(actor.playerSession);
UserInterface.SendMessage(new ValidationUpdateMessage(_validation.ToString()), actor.playerSession);
return true;
}
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
{
var message = serverMsg.Message;
var config = new Dictionary<string, string>(_config);
if (message is ConfigurationUpdatedMessage msg)
{
foreach (var key in config.Keys)
{
var value = msg.Config.GetValueOrDefault(key);
if (_validation != null && !_validation.IsMatch(value) && value != "")
continue;
_config[key] = value;
}
OnConfigUpdate(_config);
}
}
private void UpdateUserInterface()
{
if (UserInterface == null)
return;
UserInterface.SetState(new ConfigurationBoundUserInterfaceState(_config));
}
private static void FillConfiguration<T>(List<string> list, Dictionary<string, T> configuration, T value){
for (var index = 0; index < list.Count; index++)
{
configuration.Add(list[index], value);
}
}
}
}