* Convert StomachBehavior to a component/system + rejig body namespaces * test * slightly more namespace changes * remove * Hello????? * fuck you github test runner * reviews * oobsy!
61 lines
2.0 KiB
C#
61 lines
2.0 KiB
C#
using Content.Server.Body;
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using Content.Server.Body.Components;
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using Content.Server.Body.Part;
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using Content.Server.Storage.Components;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Fun)]
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public class AddBodyPartCommand : IConsoleCommand
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{
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public string Command => "addbodypart";
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public string Description => "Adds a given entity to a containing body.";
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public string Help => "Usage: addbodypart <entity uid> <body uid> <part slot>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 3)
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{
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shell.WriteError(Loc.GetString("shell-wrong-arguments-number"));
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return;
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}
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if (!EntityUid.TryParse(args[0], out var entityUid))
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{
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shell.WriteError(Loc.GetString("shell-entity-uid-must-be-number"));
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return;
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}
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if (!EntityUid.TryParse(args[1], out var storageUid))
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{
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shell.WriteError(Loc.GetString("shell-entity-uid-must-be-number"));
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (entityManager.TryGetComponent<BodyComponent>(storageUid, out var storage)
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&& entityManager.TryGetComponent<BodyPartComponent>(entityUid, out var bodyPart))
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{
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if (storage.TryAddPart(args[3], bodyPart))
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{
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shell.WriteLine($@"Added {entityUid} to {storageUid}.");
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}
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else
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{
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shell.WriteError($@"Could not add {entityUid} to {storageUid}.");
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}
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}
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else
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{
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shell.WriteError("Could not insert.");
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}
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}
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}
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}
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