Files
tbd-station-14/Content.Shared/Atmos/Consoles/Components/AtmosMonitoringConsoleDeviceComponent.cs
chromiumboy 45012cbe1d Layering for atmospheric pipes (#36124)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2025-06-01 22:01:43 -07:00

30 lines
962 B
C#

using Content.Shared.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Atmos.Components;
/// <summary>
/// Entities with this component appear on the
/// nav maps of atmos monitoring consoles
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class AtmosMonitoringConsoleDeviceComponent : Component
{
/// <summary>
/// Prototype ID for the blip used to represent this
/// entity on the atmos monitoring console nav map.
/// If null, no blip is drawn (i.e., null for pipes)
/// </summary>
[DataField]
public ProtoId<NavMapBlipPrototype>? NavMapBlip = null;
/// <summary>
/// Sets whether attached atmos pipes will always be rendered
/// on the atmos monitoring console nav map, even if these
/// pipes are not connected to any pipes in a neighboring tile.
/// </summary>
[DataField]
public bool ShowAbsentConnections = true;
}