Files
tbd-station-14/Content.Server/Administration/Commands/FollowCommand.cs
LankLTE 44abe3e54d Follow command and ahelp menu follow (#24142)
* Command & ahelp rename

* Reviews

* remove tpto
2024-01-16 17:26:14 -08:00

45 lines
1.4 KiB
C#

using Content.Shared.Administration;
using Content.Shared.Follower;
using Robust.Shared.Console;
using Robust.Shared.Enums;
namespace Content.Server.Administration.Commands;
[AdminCommand(AdminFlags.Admin)]
public sealed class FollowCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entManager = default!;
public string Command => "follow";
public string Description => Loc.GetString("add-uplink-command-description");
public string Help => Loc.GetString("add-uplink-command-help");
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player;
if (player == null)
{
shell.WriteError(Loc.GetString("shell-only-players-can-run-this-command"));
return;
}
if (args.Length != 1)
{
shell.WriteError(Loc.GetString("shell-need-exactly-one-argument"));
return;
}
if (player.Status != SessionStatus.InGame || player.AttachedEntity is not { Valid: true } playerEntity)
{
shell.WriteError(Loc.GetString("shell-must-be-attached-to-entity"));
return;
}
var entity = args[0];
if (NetEntity.TryParse(entity, out var uidNet) && _entManager.TryGetEntity(uidNet, out var uid))
{
_entManager.System<FollowerSystem>().StartFollowingEntity(playerEntity, uid.Value);
}
}
}