20 lines
438 B
C#
20 lines
438 B
C#
using Content.Client.Chat;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Timing;
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namespace Content.Client.Interfaces.Chat
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{
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public interface IChatManager
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{
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void Initialize();
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void FrameUpdate(FrameEventArgs delta);
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void SetChatBox(ChatBox chatBox);
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void RemoveSpeechBubble(EntityUid entityUid, SpeechBubble bubble);
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void ToggleDeadChatButtonVisibility(bool visibility);
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}
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}
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