* Initial commit * Adjust a whoooole bunch of logs * Also spears * Track going crit * Review fix * Review fixes
201 lines
7.5 KiB
C#
201 lines
7.5 KiB
C#
using Content.Server.Administration.Logs;
|
|
using Content.Server.Atmos.EntitySystems;
|
|
using Content.Server.Chat.Managers;
|
|
using Content.Server.GameTicking;
|
|
using Content.Shared.Database;
|
|
using Content.Shared.Maps;
|
|
using Content.Shared.Physics;
|
|
using Content.Shared.Respawn;
|
|
using Content.Shared.Station.Components;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Map.Components;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Random;
|
|
|
|
namespace Content.Server.Respawn;
|
|
|
|
public sealed class SpecialRespawnSystem : SharedSpecialRespawnSystem
|
|
{
|
|
[Dependency] private readonly IAdminLogManager _adminLog = default!;
|
|
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
|
|
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
|
|
[Dependency] private readonly IRobustRandom _random = default!;
|
|
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
|
[Dependency] private readonly SharedMapSystem _map = default!;
|
|
[Dependency] private readonly TurfSystem _turf = default!;
|
|
[Dependency] private readonly IChatManager _chat = default!;
|
|
[Dependency] private readonly IPrototypeManager _proto = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<GameRunLevelChangedEvent>(OnRunLevelChanged);
|
|
SubscribeLocalEvent<SpecialRespawnSetupEvent>(OnSpecialRespawnSetup);
|
|
SubscribeLocalEvent<SpecialRespawnComponent, ComponentStartup>(OnStartup);
|
|
SubscribeLocalEvent<SpecialRespawnComponent, EntityTerminatingEvent>(OnTermination);
|
|
}
|
|
|
|
private void OnRunLevelChanged(GameRunLevelChangedEvent ev)
|
|
{
|
|
//Try to compensate for restartroundnow command
|
|
if (ev.Old == GameRunLevel.InRound && ev.New == GameRunLevel.PreRoundLobby)
|
|
OnRoundEnd();
|
|
|
|
switch (ev.New)
|
|
{
|
|
case GameRunLevel.PostRound:
|
|
OnRoundEnd();
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void OnSpecialRespawnSetup(SpecialRespawnSetupEvent ev)
|
|
{
|
|
if (!TryComp<SpecialRespawnComponent>(ev.Entity, out var comp))
|
|
return;
|
|
|
|
var xform = Transform(ev.Entity);
|
|
|
|
if (xform.GridUid != null)
|
|
comp.StationMap = (xform.MapUid, xform.GridUid);
|
|
}
|
|
|
|
private void OnRoundEnd()
|
|
{
|
|
var specialRespawnQuery = EntityQuery<SpecialRespawnComponent>();
|
|
|
|
//Turn respawning off so the entity doesn't respawn during reset
|
|
foreach (var entity in specialRespawnQuery)
|
|
{
|
|
entity.Respawn = false;
|
|
}
|
|
}
|
|
|
|
private void OnStartup(EntityUid uid, SpecialRespawnComponent component, ComponentStartup args)
|
|
{
|
|
var ev = new SpecialRespawnSetupEvent(uid);
|
|
QueueLocalEvent(ev);
|
|
}
|
|
|
|
private void OnTermination(EntityUid uid, SpecialRespawnComponent component, ref EntityTerminatingEvent args)
|
|
{
|
|
var entityMapUid = component.StationMap.Item1;
|
|
var entityGridUid = component.StationMap.Item2;
|
|
|
|
if (!component.Respawn || !HasComp<StationMemberComponent>(entityGridUid) || entityMapUid == null)
|
|
return;
|
|
|
|
if (!TryComp<MapGridComponent>(entityGridUid, out var grid) || MetaData(entityGridUid.Value).EntityLifeStage >= EntityLifeStage.Terminating)
|
|
return;
|
|
|
|
//Invalid prototype
|
|
if (!_proto.HasIndex(component.Prototype))
|
|
return;
|
|
|
|
if (TryFindRandomTile(entityGridUid.Value, entityMapUid.Value, 10, out var coords))
|
|
Respawn(uid, component.Prototype, coords);
|
|
|
|
//If the above fails, spawn at the center of the grid on the station
|
|
else
|
|
{
|
|
var xform = Transform(entityGridUid.Value);
|
|
var pos = xform.Coordinates;
|
|
var mapPos = _transform.GetMapCoordinates(entityGridUid.Value, xform: xform);
|
|
var circle = new Circle(mapPos.Position, 2);
|
|
|
|
var found = false;
|
|
|
|
foreach (var tile in _map.GetTilesIntersecting(entityGridUid.Value, grid, circle))
|
|
{
|
|
if (tile.IsSpace(_tileDefinitionManager)
|
|
|| _turf.IsTileBlocked(tile, CollisionGroup.MobMask)
|
|
|| !_atmosphere.IsTileMixtureProbablySafe(entityGridUid, entityMapUid.Value,
|
|
grid.TileIndicesFor(mapPos)))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
pos = _turf.GetTileCenter(tile);
|
|
found = true;
|
|
|
|
if (found)
|
|
break;
|
|
}
|
|
|
|
Respawn(uid, component.Prototype, pos);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Respawn the entity and log it.
|
|
/// </summary>
|
|
/// <param name="oldEntity">The entity being deleted</param>
|
|
/// <param name="prototype">The prototype being spawned</param>
|
|
/// <param name="coords">The place where it will be spawned</param>
|
|
private void Respawn(EntityUid oldEntity, string prototype, EntityCoordinates coords)
|
|
{
|
|
var entity = Spawn(prototype, coords);
|
|
_adminLog.Add(LogType.Respawn, LogImpact.Extreme, $"{ToPrettyString(oldEntity)} was deleted and was respawned at {coords.ToMap(EntityManager, _transform)} as {ToPrettyString(entity)}");
|
|
_chat.SendAdminAlert($"{MetaData(oldEntity).EntityName} was deleted and was respawned as {ToPrettyString(entity)}");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Try to find a random safe tile on the supplied grid
|
|
/// </summary>
|
|
/// <param name="targetGrid">The grid that you're looking for a safe tile on</param>
|
|
/// <param name="targetMap">The map that you're looking for a safe tile on</param>
|
|
/// <param name="maxAttempts">The maximum amount of attempts it should try before it gives up</param>
|
|
/// <param name="targetCoords">If successful, the coordinates of the safe tile</param>
|
|
/// <returns></returns>
|
|
public bool TryFindRandomTile(EntityUid targetGrid, EntityUid targetMap, int maxAttempts, out EntityCoordinates targetCoords)
|
|
{
|
|
targetCoords = EntityCoordinates.Invalid;
|
|
|
|
if (!TryComp<MapGridComponent>(targetGrid, out var grid))
|
|
return false;
|
|
|
|
var xform = Transform(targetGrid);
|
|
|
|
if (!grid.TryGetTileRef(xform.Coordinates, out var tileRef))
|
|
return false;
|
|
|
|
var tile = tileRef.GridIndices;
|
|
|
|
var found = false;
|
|
var (gridPos, _, gridMatrix) = _transform.GetWorldPositionRotationMatrix(xform);
|
|
var gridBounds = gridMatrix.TransformBox(grid.LocalAABB);
|
|
|
|
//Obviously don't put anything ridiculous in here
|
|
for (var i = 0; i < maxAttempts; i++)
|
|
{
|
|
var randomX = _random.Next((int) gridBounds.Left, (int) gridBounds.Right);
|
|
var randomY = _random.Next((int) gridBounds.Bottom, (int) gridBounds.Top);
|
|
|
|
tile = new Vector2i(randomX - (int) gridPos.X, randomY - (int) gridPos.Y);
|
|
var mapPos = grid.GridTileToWorldPos(tile);
|
|
var mapTarget = grid.WorldToTile(mapPos);
|
|
var circle = new Circle(mapPos, 2);
|
|
|
|
foreach (var newTileRef in _map.GetTilesIntersecting(targetGrid, grid, circle))
|
|
{
|
|
if (newTileRef.IsSpace(_tileDefinitionManager) || _turf.IsTileBlocked(newTileRef, CollisionGroup.MobMask) || !_atmosphere.IsTileMixtureProbablySafe(targetGrid, targetMap, mapTarget))
|
|
continue;
|
|
|
|
found = true;
|
|
targetCoords = grid.GridTileToLocal(tile);
|
|
break;
|
|
}
|
|
|
|
//Found a safe tile, no need to continue
|
|
if (found)
|
|
break;
|
|
}
|
|
|
|
if (!found)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
}
|