* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
using Content.Server.PowerCell;
|
|
using Content.Shared.Pinpointer;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.Player;
|
|
|
|
namespace Content.Server.Pinpointer;
|
|
|
|
public sealed class StationMapSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly UserInterfaceSystem _ui = default!;
|
|
[Dependency] private readonly PowerCellSystem _cell = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<StationMapUserComponent, EntParentChangedMessage>(OnUserParentChanged);
|
|
|
|
Subs.BuiEvents<StationMapComponent>(StationMapUiKey.Key, subs =>
|
|
{
|
|
subs.Event<BoundUIOpenedEvent>(OnStationMapOpened);
|
|
subs.Event<BoundUIClosedEvent>(OnStationMapClosed);
|
|
});
|
|
}
|
|
|
|
private void OnStationMapClosed(EntityUid uid, StationMapComponent component, BoundUIClosedEvent args)
|
|
{
|
|
if (!Equals(args.UiKey, StationMapUiKey.Key))
|
|
return;
|
|
|
|
RemCompDeferred<StationMapUserComponent>(args.Actor);
|
|
}
|
|
|
|
private void OnUserParentChanged(EntityUid uid, StationMapUserComponent component, ref EntParentChangedMessage args)
|
|
{
|
|
_ui.CloseUi(component.Map, StationMapUiKey.Key, uid);
|
|
}
|
|
|
|
private void OnStationMapOpened(EntityUid uid, StationMapComponent component, BoundUIOpenedEvent args)
|
|
{
|
|
if (!_cell.TryUseActivatableCharge(uid))
|
|
return;
|
|
|
|
var comp = EnsureComp<StationMapUserComponent>(args.Actor);
|
|
comp.Map = uid;
|
|
}
|
|
}
|